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forwards.h
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod P Tools and Hooks Extension
* Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_
#include "extension.h"
#include "netmessages.pb.h"
#include <amtl/am-thread-utils.h>
template <int Type, class NetMessage, int Group, bool reliable>
class CNetMessagePB : public INetMessage, public NetMessage {
public:
~CNetMessagePB() {}
};
typedef CNetMessagePB<16, CCLCMsg_SplitPlayerConnect, 0, true> NetMsg_SplitPlayerConnect;
class CEconItemView;
class CForwardManager
{
public:
bool Init();
void Shutdown();
//GiveNamedItem
CBaseEntity *GiveNamedItem(const char *szItem, int iSubType, CEconItemView *pView, bool removeIfNotCarried);
//GiveNamedItemPre
CBaseEntity *GiveNamedItemPre(const char *szItem, int iSubType, CEconItemView *pView, bool removeIfNotCarried);
//WeaponCanUse
bool WeaponCanUse(CBaseCombatWeapon *pWeapon);
//SetModel
CBaseEntity *SetModel(const char *sModel);
//SetModelPre
CBaseEntity *SetModelPre(const char *sModel);
//ClientPrint
void ClientPrint(edict_t *pEdict, const char *szMsg);
//OnClientConnect
IClient *OnClientConnect(const netadr_t & address, int nProtocol, int iChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie, CUtlVector<NetMsg_SplitPlayerConnect *> &pSplitPlayerConnectVector, bool bUnknown, CrossPlayPlatform_t platform, const unsigned char *pUnknown, int iUnknown);
void HookClient(int client);
void UnhookClient(int client);
int m_iHookId[5][MAXPLAYERS+1];
IChangeableForward *m_pGiveNamedItem;
IChangeableForward *m_pGiveNamedItemPre;
bool IgnoredCEconItemView;
CDetour *m_pFindMatchingWeaponsForTeamLoadout;
IChangeableForward *m_pWeaponCanUse;
IChangeableForward *m_pSetModel;
IChangeableForward *m_pSetModelPre;
IChangeableForward *m_pClientPrintf;
IChangeableForward *m_pOnClientConnect;
CDetour *m_pDExecuteStringCommand;
IChangeableForward *m_pExecuteStringCommand;
CDetour *m_pCDownloadListGenerator;
IChangeableForward *m_pMapContentList;
CDetour *m_pLoggingSeverity;
IChangeableForward *m_pServerConsolePrint;
ke::ThreadId Thread_Id;
};
extern CForwardManager g_pPTaHForwards;
#endif // _INCLUDE_SOURCEMOD_EXTENSION_FORWARDS_H_