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Terrain.java
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58 lines (47 loc) · 1.69 KB
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import java.util.Random;
public class Terrain {
private static final Random random = new Random();
int[] terrain;
int[] smoothedTerrain;
int[] range;
int[] n_platforms;
int[] size_platforms;
int window;
public Terrain(int terrain_length, int[] range, int[] n_platforms, int[] size_platforms, int window){
this.terrain = new int[terrain_length];
this.range = range;
this.n_platforms = n_platforms;
this.size_platforms = size_platforms;
this.window = window;
}
public int[] create(){
GenerateTerrain(random.nextInt(range[1]-range[0]+1)+range[0], random.nextInt(range[1]-range[0]+1)+range[0],1, terrain.length);
SmoothTerrain();
return smoothedTerrain;
}
public void GenerateTerrain(int left, int right, int start, int end) {
// Base case
if (end - start < 2) {
return ;
}
// Generate terrain
int mid = (start + end) / 2;
terrain[mid] = (left + right) / 2 + random.nextInt(range[1]-range[0]+1)+range[0];
GenerateTerrain(left, terrain[mid], start, mid);
GenerateTerrain(terrain[mid], right, mid, end);
}
public void SmoothTerrain() {
// Smooth terrain
smoothedTerrain = new int[terrain.length];
for (int i = 0; i < terrain.length; i++) {
int smoothStart = Math.max(0, i - window);
int smoothEnd = Math.min(terrain.length - 1, i + window);
int sum = 0;
for (int j = smoothStart; j <= smoothEnd; j++) {
sum += terrain[j];
}
smoothedTerrain[i] = sum / (smoothEnd - smoothStart + 1);
}
return ;
}
}