Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Getting slime to do what I want #10

Open
Overheal opened this issue Jan 21, 2022 · 0 comments
Open

Getting slime to do what I want #10

Overheal opened this issue Jan 21, 2022 · 0 comments

Comments

@Overheal
Copy link

Overheal commented Jan 21, 2022

Ok so now that I have the code running...

I notice that for Settings, only D seems to affect the simulation - I could have 250k agents in A, B, C, and it wouldn't show anything, I could have 1 agent in A,B,C, and 250k in D, and it will run with full populations of each slime colony. Weird. Setting each ABCD to 1 species results in a purple slime colony.

What I'd really like to do though is have the slime colony treat the left side and right side of the screen as 'food.' Right now if you run the simulation, the colony just sprawls out over time into a mesh. I'd prefer to get the simulation to work so that the slime colony optimizes pathways between the left and right sides of the screen, all but ignoring the top and the bottom of the screen, where no food should be (it doesn't have to be moving food, it can treat the sides as goals). I'm hoping that will result in interesting meshes reflecting a tension of a sort between the left and right side of the screen, that's still recognizable as a lattice/mesh but with a clear L/R bias. How do I make this modification to the code?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant