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label.cpp
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279 lines (243 loc) · 7.5 KB
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#include "runtime_api.h"
#include <cmath>
#include <cstdio>
// Label 组件类
class LabelComponent : public BitHCI::IComponent {
private:
BitHCI::IRenderer* renderer = nullptr;
BitHCI::IInput* input = nullptr;
BitHCI::IWindow* window = nullptr;
float time;
bool paused;
// 文本对齐方式
enum class Alignment {
LEFT,
CENTER,
RIGHT
};
// 标签数据结构
struct Label {
const char* text;
float x;
float y;
float size;
float color[4];
float bgColor[4]; // 背景颜色
bool hasBackground;
Alignment align;
float width; // 标签宽度(用于对齐和背景)
};
// 预定义的标签
Label labels[10];
int labelCount;
public:
void onInit(BitHCI::IWindow* win,
BitHCI::IRenderer* ren,
BitHCI::IInput* inp,
BitHCI::IResourceManager* resources) override {
window = win;
renderer = ren;
input = inp;
time = 0.0f;
paused = false;
// 设置清屏颜色
renderer->setClearColor(0.05f, 0.05f, 0.1f, 1.0f); // 深蓝色背景
// 初始化标签
labelCount = 0;
// 1. 大标题(居中,有背景)
labels[labelCount++] = {
"LABEL DEMO",
0.0f, -150.0f,
28.0f,
{1.0f, 1.0f, 1.0f, 1.0f}, // 白色文字
{0.2f, 0.3f, 0.5f, 1.0f}, // 蓝色背景
true,
Alignment::CENTER,
300.0f
};
// 2. 副标题(居中,无背景)
labels[labelCount++] = {
"TEXT RENDERING EXAMPLES",
0.0f, -120.0f,
16.0f,
{0.7f, 0.7f, 0.7f, 1.0f}, // 灰色
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::CENTER,
350.0f
};
// 3. 左对齐文本组
labels[labelCount++] = {
"LEFT ALIGNED:",
-200.0f, -80.0f,
14.0f,
{1.0f, 1.0f, 0.0f, 1.0f}, // 黄色
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::LEFT,
200.0f
};
labels[labelCount++] = {
"THIS IS A SAMPLE",
-200.0f, -55.0f,
12.0f,
{0.8f, 0.8f, 0.8f, 1.0f}, // 浅灰
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::LEFT,
200.0f
};
labels[labelCount++] = {
"ANOTHER LINE",
-200.0f, -35.0f,
12.0f,
{0.8f, 0.8f, 0.8f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::LEFT,
200.0f
};
// 4. 居中对齐文本组
labels[labelCount++] = {
"CENTER ALIGNED:",
0.0f, 10.0f,
14.0f,
{0.0f, 1.0f, 1.0f, 1.0f}, // 青色
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::CENTER,
250.0f
};
labels[labelCount++] = {
"CENTERED TEXT",
0.0f, 35.0f,
12.0f,
{0.8f, 0.8f, 0.8f, 1.0f},
{0.3f, 0.1f, 0.1f, 1.0f}, // 深红背景
true,
Alignment::CENTER,
180.0f
};
// 5. 右对齐文本组
labels[labelCount++] = {
"RIGHT ALIGNED:",
200.0f, 80.0f,
14.0f,
{1.0f, 0.5f, 1.0f, 1.0f}, // 粉色
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::RIGHT,
200.0f
};
labels[labelCount++] = {
"ALIGNED TO RIGHT",
200.0f, 105.0f,
12.0f,
{0.8f, 0.8f, 0.8f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
false,
Alignment::RIGHT,
200.0f
};
// 6. 多种大小示例
labels[labelCount++] = {
"SIZES: SMALL 8",
-200.0f, 150.0f,
8.0f,
{0.5f, 1.0f, 0.5f, 1.0f}, // 绿色
{0.0f, 0.2f, 0.0f, 1.0f}, // 深绿背景
true,
Alignment::LEFT,
150.0f
};
}
void onUpdate(float deltaTime) override {
// ESC 键退出
if (input->isKeyJustPressed(27)) {
window->close();
}
// 空格键暂停/继续
if (input->isKeyJustPressed(32)) {
paused = !paused;
}
// R 键重置
if (input->isKeyJustPressed('R')) {
time = 0.0f;
paused = false;
}
// 更新时间
if (!paused) {
time += deltaTime;
}
}
void onRender() override {
// 绘制所有标签
for (int i = 0; i < labelCount; i++) {
drawLabel(labels[i]);
}
// 绘制提示信息
float hintColor[4] = {0.4f, 0.4f, 0.4f, 1.0f};
renderer->drawText("[SPACE] PAUSE [R] RESET [ESC] EXIT", -170.0f, 190.0f, hintColor, 10.0f);
// 绘制统计信息
char stats[128];
sprintf_s(stats, sizeof(stats), "LABELS: %d TIME: %.1FS", labelCount, time);
float statsColor[4] = {0.5f, 0.5f, 0.5f, 1.0f};
renderer->drawText(stats, -280.0f, -180.0f, statsColor, 10.0f);
// 暂停指示
if (paused) {
float pauseColor[4] = {1.0f, 1.0f, 0.0f, 1.0f};
renderer->drawText("[PAUSED]", 200.0f, -180.0f, pauseColor, 12.0f);
}
}
void onDestroy() override {
// 清理资源
}
private:
// 绘制单个标签
void drawLabel(const Label& label) {
float textX = label.x;
float textY = label.y;
// 计算文本实际宽度的估算值
float charWidth = label.size * 0.6f;
float spacing = label.size * 0.15f;
int textLen = 0;
for (const char* p = label.text; *p; p++) textLen++;
float estimatedTextWidth = textLen * (charWidth + spacing);
// 根据对齐方式调整 X 坐标
switch (label.align) {
case Alignment::LEFT:
textX = label.x;
break;
case Alignment::CENTER:
textX = label.x - estimatedTextWidth * 0.5f;
break;
case Alignment::RIGHT:
textX = label.x - estimatedTextWidth;
break;
}
// 绘制背景(如果需要)
if (label.hasBackground) {
float bgX = textX - 8.0f;
float bgY = textY - 4.0f;
float bgW = estimatedTextWidth + 16.0f;
float bgH = label.size + 8.0f;
// 根据对齐方式调整背景位置
if (label.align == Alignment::CENTER) {
bgX = label.x - label.width * 0.5f;
bgW = label.width;
} else if (label.align == Alignment::RIGHT) {
bgX = label.x - label.width;
bgW = label.width;
}
renderer->drawRectangle(bgX, bgY, bgW, bgH, label.bgColor);
}
// 绘制文本
renderer->drawText(label.text, textX, textY, label.color, label.size);
}
};
// 导出组件工厂函数
extern "C" {
__declspec(dllexport) BitHCI::IComponent* createComponent() {
return new LabelComponent();
}
}