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radio.cpp
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282 lines (239 loc) · 9.37 KB
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/**
* Radio Component
*
* 单选框组件示例
* 演示互斥选择、圆形绘制和分组管理
*/
#include "runtime_api.h"
#include <cmath>
#include <cstdio>
class RadioComponent : public BitHCI::IComponent {
private:
// 运行时接口
BitHCI::IRenderer* renderer = nullptr;
BitHCI::IInput* input = nullptr;
BitHCI::IWindow* window = nullptr;
// 单选框状态
bool wasMousePressed = false;
// 单选框配置
struct RadioData {
float x, y, radius;
int* groupSelection; // 指向组的选中索引
int index; // 当前选项的索引
const char* label;
};
// 三个单选框组
int colorChoice = 0; // 颜色组:0=红, 1=绿, 2=蓝
int sizeChoice = 1; // 大小组:0=小, 1=中, 2=大
int speedChoice = 2; // 速度组:0=慢, 1=中, 2=快
// 单选框数组(3组 x 3选项 = 9个)
RadioData radios[9];
// 颜色配置
float colorCircle[4] = {0.35f, 0.35f, 0.4f, 1.0f}; // 圆圈边框
float colorCircleHover[4] = {0.45f, 0.45f, 0.5f, 1.0f}; // 悬停边框
float colorCircleBg[4] = {0.15f, 0.15f, 0.18f, 1.0f}; // 圆圈背景
float colorDot[4] = {0.3f, 0.7f, 0.9f, 1.0f}; // 选中圆点
float colorText[4] = {0.9f, 0.9f, 0.9f, 1.0f}; // 标签文本
float colorGroupTitle[4] = {0.7f, 0.8f, 0.9f, 1.0f}; // 组标题
public:
/**
* 组件初始化
*/
void onInit(BitHCI::IWindow* window,
BitHCI::IRenderer* renderer,
BitHCI::IInput* input,
BitHCI::IResourceManager* resources) override {
this->window = window;
this->renderer = renderer;
this->input = input;
// 设置清屏颜色
renderer->setClearColor(0.1f, 0.1f, 0.12f, 1.0f);
// 初始化单选框数据
// 第一组:颜色选择
radios[0] = {-180.0f, -80.0f, 12.0f, &colorChoice, 0, "Red"};
radios[1] = {-180.0f, -50.0f, 12.0f, &colorChoice, 1, "Green"};
radios[2] = {-180.0f, -20.0f, 12.0f, &colorChoice, 2, "Blue"};
// 第二组:大小选择
radios[3] = {-180.0f, 20.0f, 12.0f, &sizeChoice, 0, "Small"};
radios[4] = {-180.0f, 50.0f, 12.0f, &sizeChoice, 1, "Medium"};
radios[5] = {-180.0f, 80.0f, 12.0f, &sizeChoice, 2, "Large"};
// 第三组:速度选择
radios[6] = {20.0f, -80.0f, 12.0f, &speedChoice, 0, "Slow"};
radios[7] = {20.0f, -50.0f, 12.0f, &speedChoice, 1, "Normal"};
radios[8] = {20.0f, -20.0f, 12.0f, &speedChoice, 2, "Fast"};
}
/**
* 组件更新
*/
void onUpdate(float deltaTime) override {
// ESC 键退出
if (input->isKeyJustPressed(27)) {
window->close();
}
// 数字键快捷选择(第一组)
if (input->isKeyJustPressed('1')) colorChoice = 0;
if (input->isKeyJustPressed('2')) colorChoice = 1;
if (input->isKeyJustPressed('3')) colorChoice = 2;
// 鼠标交互
bool isMousePressed = input->isMouseButtonPressed(0);
if (isMousePressed && !wasMousePressed) {
// 鼠标按下瞬间
float mouseX, mouseY;
input->getMousePosition(mouseX, mouseY);
// 检查点击哪个单选框
for (int i = 0; i < 9; i++) {
if (isPointInRadio(mouseX, mouseY, radios[i])) {
// 设置该组的选中索引
*(radios[i].groupSelection) = radios[i].index;
break;
}
}
}
wasMousePressed = isMousePressed;
}
/**
* 组件渲染
*/
void onRender() override {
// 获取鼠标位置(用于悬停效果)
float mouseX, mouseY;
input->getMousePosition(mouseX, mouseY);
// 绘制标题
renderer->drawText("Radio Button Component", -200, -140, colorText, 20.0f);
renderer->drawText("[1-3] Select color [ESC] Quit", -200, -120, colorText, 12.0f);
// 绘制第一组标题和单选框
renderer->drawText("Color:", -200, -105, colorGroupTitle, 16.0f);
for (int i = 0; i < 3; i++) {
drawRadio(radios[i], isPointInRadio(mouseX, mouseY, radios[i]));
}
// 绘制第二组标题和单选框
renderer->drawText("Size:", -200, -5, colorGroupTitle, 16.0f);
for (int i = 3; i < 6; i++) {
drawRadio(radios[i], isPointInRadio(mouseX, mouseY, radios[i]));
}
// 绘制第三组标题和单选框
renderer->drawText("Speed:", 0, -105, colorGroupTitle, 16.0f);
for (int i = 6; i < 9; i++) {
drawRadio(radios[i], isPointInRadio(mouseX, mouseY, radios[i]));
}
// 绘制当前选择的可视化预览
drawPreview();
}
/**
* 组件销毁
*/
void onDestroy() override {
// 清理资源
}
private:
/**
* 检查点是否在单选框内
*/
bool isPointInRadio(float x, float y, const RadioData& radio) const {
float dx = x - radio.x;
float dy = y - radio.y;
float distSq = dx * dx + dy * dy;
return distSq <= radio.radius * radio.radius;
}
/**
* 绘制单个单选框
*/
void drawRadio(const RadioData& radio, bool isHovered) {
// 1. 绘制外圆背景
renderer->drawCircle(radio.x, radio.y, radio.radius, colorCircleBg);
// 2. 绘制外圆边框(使用多层圆圈模拟边框)
float* borderColor = isHovered ? colorCircleHover : colorCircle;
float borderWidth = 2.0f;
// 外边框圆
renderer->drawCircle(radio.x, radio.y, radio.radius, borderColor);
// 内背景圆(覆盖边框内部)
renderer->drawCircle(radio.x, radio.y, radio.radius - borderWidth, colorCircleBg);
// 3. 如果选中,绘制内部圆点
bool isSelected = (*(radio.groupSelection) == radio.index);
if (isSelected) {
float dotRadius = radio.radius * 0.5f;
renderer->drawCircle(radio.x, radio.y, dotRadius, colorDot);
}
// 4. 绘制标签
float labelX = radio.x + radio.radius + 10.0f;
float labelY = radio.y - 6.0f;
renderer->drawText(radio.label, labelX, labelY, colorText, 14.0f);
// 5. 如果悬停,绘制高亮效果
if (isHovered) {
float highlightColor[4] = {0.5f, 0.6f, 0.7f, 0.3f};
renderer->drawCircle(radio.x, radio.y, radio.radius + 4.0f, highlightColor);
}
}
/**
* 绘制选择预览
*/
void drawPreview() {
// 背景框
float previewX = 20.0f;
float previewY = 30.0f;
float previewW = 160.0f;
float previewH = 110.0f;
float bgColor[4] = {0.2f, 0.2f, 0.25f, 1.0f};
renderer->drawRectangle(previewX, previewY, previewW, previewH, bgColor);
// 标题
renderer->drawText("Preview:", previewX + 10, previewY + 10, colorGroupTitle, 14.0f);
// 根据选择绘制预览圆
float centerX = previewX + previewW / 2;
float centerY = previewY + previewH / 2 + 10;
// 确定颜色
float previewColor[4];
if (colorChoice == 0) {
// 红色
previewColor[0] = 0.9f;
previewColor[1] = 0.3f;
previewColor[2] = 0.3f;
previewColor[3] = 1.0f;
} else if (colorChoice == 1) {
// 绿色
previewColor[0] = 0.3f;
previewColor[1] = 0.9f;
previewColor[2] = 0.3f;
previewColor[3] = 1.0f;
} else {
// 蓝色
previewColor[0] = 0.3f;
previewColor[1] = 0.5f;
previewColor[2] = 0.9f;
previewColor[3] = 1.0f;
}
// 确定大小
float previewRadius;
if (sizeChoice == 0) {
previewRadius = 15.0f; // 小
} else if (sizeChoice == 1) {
previewRadius = 25.0f; // 中
} else {
previewRadius = 35.0f; // 大
}
// 绘制预览圆
renderer->drawCircle(centerX, centerY, previewRadius, previewColor);
// 显示速度选择(作为文本)
const char* speedText;
if (speedChoice == 0) {
speedText = "Speed: Slow";
} else if (speedChoice == 1) {
speedText = "Speed: Normal";
} else {
speedText = "Speed: Fast";
}
renderer->drawText(speedText, previewX + 10, previewY + previewH - 20, colorText, 12.0f);
// 绘制边框
float borderColor[4] = {0.4f, 0.4f, 0.45f, 1.0f};
float borderW = 2.0f;
// 上
renderer->drawRectangle(previewX, previewY, previewW, borderW, borderColor);
// 下
renderer->drawRectangle(previewX, previewY + previewH - borderW, previewW, borderW, borderColor);
// 左
renderer->drawRectangle(previewX, previewY, borderW, previewH, borderColor);
// 右
renderer->drawRectangle(previewX + previewW - borderW, previewY, borderW, previewH, borderColor);
}
};
// 导出组件
BITHCI_COMPONENT(RadioComponent)