-
Notifications
You must be signed in to change notification settings - Fork 0
/
SceneDelegate.swift
88 lines (70 loc) · 3.03 KB
/
SceneDelegate.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
//
// SceneDelegate.swift
// lexickon_ios
//
// Created by Sergey Borovikov on 7/6/19.
// Copyright © 2019 Sergey Borovikov. All rights reserved.
//
import UIKit
import RxSwift
import RxFlow
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
let disposeBag = DisposeBag()
var window: UIWindow?
var coordinator = FlowCoordinator()
func scene(
_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions
) {
guard let windowScene = scene as? UIWindowScene else { return }
coordinator.debug().disposed(by: disposeBag)
window = UIWindow(windowScene: windowScene)
guard let window = self.window else { return }
let appFlow = AppFlow()
Flows.use(appFlow, when: .ready) { root in
window.rootViewController = root
window.makeKeyAndVisible()
}
coordinator.coordinate(flow: appFlow, with: AppStepper())
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
private extension FlowCoordinator {
func debug() -> CompositeDisposable {
let willNavigateDisposable = rx.willNavigate.subscribe(onNext: { flow, step in
print("🚀 \(flow) ==> \(step)")
})
let didNavigateDisposable = rx.didNavigate.subscribe(onNext: { flow, step in
print("👋 \(flow) ==> \(step)")
})
return CompositeDisposable(
disposables: [
willNavigateDisposable,
didNavigateDisposable
]
)
}
}