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Copy pathserver.c
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71 lines (60 loc) · 1.88 KB
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define BUFFER_SIZE 1024 // Define a buffer size for messages
int main()
{
// create socket
int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket < 0)
{
printf("Socket Creation Failed");
exit(1);
}
// define server address
struct sockaddr_in serverAddress; // creates serverAddress entity
serverAddress.sin_family = AF_INET; // setting address family/type of address == IPv4
serverAddress.sin_addr.s_addr = INADDR_ANY; // accept any message from any address
serverAddress.sin_port = htons(8000); // htons convert port number format that suitable for network communication
// bind socket
if (bind(serverSocket, (struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
{
perror("Bind Failed");
exit(1);
}
// listen connections
if (listen(serverSocket, 5) < 0)
{ // 5 : maximum connections
perror("Listen failed");
exit(1);
}
// accepts connections
struct sockaddr_in clientAddress;
socklen_t clientLen = sizeof(clientAddress);
int clientSocket;
char buffer[BUFFER_SIZE];
while (1)
{
clientSocket = accept(serverSocket, (struct sockaddr *)&clientAddress, &clientLen);
if (clientSocket < 0)
{
perror("Accept failed");
continue; // if failed, continue to next iteration
}
printf("Client connected!\n");
while (1)
{
int bytesReceived = recv(clientSocket, buffer, sizeof(buffer) - 1, 0);
if (bytesReceived > 0)
{
buffer[bytesReceived] = '\0';
printf("Client: %s\n", buffer);
}
}
close(clientSocket);
}
close(serverSocket);
return 0;
}