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InControl wiki states that you should be able to use a function like;
"block": { "mod": "chisel" },
to point towards all the blocks of a mod. This is not working in practice, and will need to be addressed.
*** Note that any Techguns mob besides the following will spawn in structures with no issues. *** "techguns:zombiefarmer","techguns:zombieminer","techguns:zombiesoldier","techguns:skeletonsoldier","techguns:bandit","techguns:psychosteve
The text was updated successfully, but these errors were encountered:
zediious
changed the title
Techguns "Monster Hole" and other structures do not spawn mobs
Techguns "Monster Hole" will not spawn mobs defined with InControl
Jun 6, 2021
It sets a spawn cap for the mobs that are spawned with InControl, as well as the mobs spawned from the Monster Holes. If the mob cap is already reached (it is 99% of the time at the cap), the Monster Hole fails to spawn the Techgun mobs. Work will continue to find a workaround/alternate way to spawn the mobs such that both will still work. If not possible, I may try to replace the Monster Hole's in worldgen with a normal spawner.
This is due to restrictive blocks that they can spawn on, to prevent tree spawns, etc.
https://wiki.mcjty.eu/mods/index.php?title=ControlModsLegacy#Block_Filters
InControl wiki states that you should be able to use a function like;
"block": { "mod": "chisel" },
to point towards all the blocks of a mod. This is not working in practice, and will need to be addressed.
*** Note that any Techguns mob besides the following will spawn in structures with no issues. ***
"techguns:zombiefarmer","techguns:zombieminer","techguns:zombiesoldier","techguns:skeletonsoldier","techguns:bandit","techguns:psychosteve
The text was updated successfully, but these errors were encountered: