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I completed my application and published it by choosing real.
My application is currently being tested by test users, it has not been published on Google Play yet. I will go live after the test is finished, so there is no connection to the application in the admob settings at the moment. (Review required). The plugin, which works smoothly in test mode, works unstable in real mode.
Should I wait for it to be published on Google Play to get it in real mode?
If that is the case, I need to release an update again after the game is published on Google Play.
Or how should I configure Godot admob settings for the balloon popping application? (the game is a children's game)
edit. i checked plugin with demo . i showing error code 3
The text was updated successfully, but these errors were encountered:
bascimehmet
changed the title
Plugin not working with cellular internet
Plugin is not working real mode
Mar 31, 2024
I completed my application and published it by choosing real.
My application is currently being tested by test users, it has not been published on Google Play yet. I will go live after the test is finished, so there is no connection to the application in the admob settings at the moment. (Review required). The plugin, which works smoothly in test mode, works unstable in real mode.
Should I wait for it to be published on Google Play to get it in real mode?
If that is the case, I need to release an update again after the game is published on Google Play.
Or how should I configure Godot admob settings for the balloon popping application? (the game is a children's game)
edit. i checked plugin with demo . i showing error code 3
The text was updated successfully, but these errors were encountered: