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The Simple Simulator: Simulation Made Simple

Simple is a new (differentiable) physical engine based on recent progress on solving contact simulation and leveraging Pinocchio for fast dynamics computations and HPP-FCL for efficient collision detection. While first targetting robotics applications, Simple can be exploited in many other contexts: video games, system design, graphical animations, biomechanics, etc.

Simple is developed by the WILLOW team at Inria. The code associated with Simple will be released as open-source in the next few weeks. Stay tuned.

The core team

The following persons actively took part in the development of Simple:

External contributions are more than welcome. If you have contributed to the development of Simple, feel free to add your name.

Associated scientific and technical publications

Simple is built on active research around understanding and enhancing physical simulation. Interested readers can learn more about the algorithmic and computational foundations of Simple by reading these publications: