From 35afacfc8421ad6efbc0a495b180cde2ad35c3fb Mon Sep 17 00:00:00 2001 From: Skubman Date: Tue, 7 Jan 2025 12:08:32 +0800 Subject: [PATCH] Increase Trait Limit From 10 To 14 (#1446) # Description When https://github.com/Simple-Station/Einstein-Engines/pull/720 (PR to raise trait limit from 5 to 10) was merged, we only had **53** traits. Now, we have a total of **109** traits. I was conservative with the trait limit back then because we didn't have as much traits, but now that we have so many we should raise the default trait limit from **10** to **14**. I believe 14 should be as high as it gets from now on. For reference, the quirk limit in /tg/ station is just a maximum of 6 positive quirks. So a typical build that reaches the 14 trait limit would be something like 6 positive traits, 6 negative traits to afford all of those positive traits, 1 language trait and 1 accent trait. # Changelog :cl: Skubman - tweak: The maximum trait limit has increased from 10 traits to 14 traits. --- Content.Shared/CCVar/CCVars.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 5a4d2840f32..c93eaa77f90 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -422,7 +422,7 @@ public static readonly CVarDef /// How many traits a character can have at most. /// public static readonly CVarDef GameTraitsMax = - CVarDef.Create("game.traits_max", 10, CVar.REPLICATED); + CVarDef.Create("game.traits_max", 14, CVar.REPLICATED); /// /// How many points a character should start with.