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NT faction takes presedence over Syndicate faction for all NPCs/turrets disabling a use case #1228

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bruhmogus opened this issue Nov 16, 2024 · 5 comments
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Type: Bug [Un]intentional issue with something

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@bruhmogus
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Description

The Syndicate PDA and ID card faction clothing don't work correctly for one of the intended use cases (crew stealing a PDA to raid the nukie shuttle) since i assume it doesn't disable the NT faction for crew. This likely occurs for other faction clothing (an example would be the carp hardsuit if it was Real)

Reproduction

  1. Equip Syndicate PDA as crew
  2. Go to a Syndicate turret or footsoldier
  3. Die

Expected behavior

  1. Equip Syndicate PDA as crew
  2. Go to a Syndicate turret or footsoldier
  3. Live

Media

20241116065953_1

Additional context

eating a burger with no honey mustard

@bruhmogus bruhmogus added the Type: Bug [Un]intentional issue with something label Nov 16, 2024
@DocNITE
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DocNITE commented Nov 19, 2024

I think turrets should be reworked. They should shot you, if have different ID cards, instead of Syndi crew

@VMSolidus
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It actually does work(It is correctly adding and removing "Syndicate" faction). The bug is not with the ClothingAddFactionComponent, the bug is with the NpcFactionSystem itself. The turret is shooting characters because they have the Nanotrasen Faction.

We are missing a PR from Wizden that updates the NpcFactionSystem to make it so that the turrets will not shoot people with the Syndicate Faction, regardless of what other factions they have.

@bruhmogus
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i wrote this title wrong, the addition of the syndicate pda / id giving faction pr is bugged, not the addition of the faction, this should be open until its actually fixed

@VMSolidus
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It is not bugged, the faction is being added correctly.

@bruhmogus
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It is not bugged, the faction is being added correctly.

thats what im saying?? i'll rewrite the title

@VMSolidus VMSolidus reopened this Nov 19, 2024
@bruhmogus bruhmogus changed the title Syndicate PDA faction addition doesn't work (for crew) NT faction takes presedence over Syndicate faction for all AI, disabling a use case Nov 19, 2024
@bruhmogus bruhmogus changed the title NT faction takes presedence over Syndicate faction for all AI, disabling a use case NT faction takes presedence over Syndicate faction for all NPCs/turrets disabling a use case Nov 19, 2024
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