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Nightly Docs Bot
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Update enhancement/permission-changer branch nightly docs to SkriptLang/Skript@9af3d79
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docs/nightly/enhancement/permission-changer/classes.html

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docs/nightly/enhancement/permission-changer/conditions.html

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docs/nightly/enhancement/permission-changer/docs.html

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docs/nightly/enhancement/permission-changer/docs.json

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@@ -1,5 +1,5 @@
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{
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"skriptVersion" : "2.9.1-nightly-9347c75",
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"skriptVersion" : "2.9.1-nightly-9af3d79",
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"classes" : [
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{
@@ -108,7 +108,7 @@
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],
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"since" : "Unknown",
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"description" : "Wool, dye and chat colors.",
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"examples" : "color of the sheep is red or black\\nset the color of the block to green\\nmessage \"You're holding a <%color of tool%>%color of tool%<reset> wool block\""
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"examples" : "color of the sheep is red or black\\nset the color of the block to green\\nmessage \"You're holding a <%color of tool%>%color of tool%<reset> wool block\""
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},
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{
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"id" : "commandsender",
@@ -121,7 +121,7 @@
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],
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"since" : "1.0",
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"description" : "A player or the console.",
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"examples" : "command /push [<player>]:\\n trigger:\\n if arg-1 is not set:\\n if command sender is console:\\n send \"You can't push yourself as a console :\\\" to sender\\n stop\\n push sender upwards with force 2\\n send \"Yay!\"\\n else:\\n push arg-1 upwards with force 2\\n send \"Yay!\" to sender and arg-1"
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"examples" : "command /push [<player>]:\\n trigger:\\n if arg-1 is not set:\\n if command sender is console:\\n send \"You can't push yourself as a console :\\\" to sender\\n stop\\n push sender upwards with force 2\\n send \"Yay!\"\\n else:\\n push arg-1 upwards with force 2\\n send \"Yay!\" to sender and arg-1"
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},
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{
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"id" : "damagecause",
@@ -517,7 +517,7 @@
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],
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"since" : "1.0",
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"description" : "A player. Depending on whether a player is online or offline several actions can be performed with them, though you won't get any errors when using effects that only work if the player is online (e.g. changing their inventory) on an offline player.\\nYou have two possibilities to use players as command arguments: <player> and <offline player>. The first requires that the player is online and also accepts only part of the name, while the latter doesn't require that the player is online, but the player's name has to be entered exactly.",
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"examples" : "set {_p} to \"Notch\" parsed as a player # returns <none> unless Notch is actually online or starts with Notch like Notchan\\nset {_p} to \"N\" parsed as a player # returns Notch if Notch is online because their name starts with 'N' (case insensitive) however, it would return nothing if no player whose name starts with 'N' is online."
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"examples" : "set {_p} to \"Notch\" parsed as a player # returns <none> unless Notch is actually online or starts with Notch like Notchan\\nset {_p} to \"N\" parsed as a player # returns Notch if Notch is online because their name starts with 'N' (case insensitive) however, it would return nothing if no player whose name starts with 'N' is online."
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},
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{
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"id" : "potioneffect",
@@ -3612,7 +3612,7 @@ Do note that other event values, such as 'player', won't work in this section.",
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],
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"since" : "2.9.0",
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"description" : "Called when a bell resonates, highlighting nearby raiders.",
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"examples" : "on bell resonate:\\n send \"<red>Raiders are nearby!\" to all players in radius 32 around event-block"
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"examples" : "on bell resonate:\\n send \"<red>Raiders are nearby!\" to all players in radius 32 around event-block"
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},
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{
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"id" : "bell_ring",
@@ -3624,7 +3624,7 @@ Do note that other event values, such as 'player', won't work in this section.",
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],
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"since" : "2.9.0",
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"description" : "Called when a bell is rung.",
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"examples" : "on bell ring:\\n send \"<gold>Ding-dong!<reset>\" to all players in radius 10 of event-block"
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"examples" : "on bell ring:\\n send \"<gold>Ding-dong!<reset>\" to all players in radius 10 of event-block"
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},
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{
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"id" : "block_damage",
@@ -3758,7 +3758,7 @@ Do note that other event values, such as 'player', won't work in this section.",
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],
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"since" : "1.4.1",
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"description" : "Called whenever a player chats.\\nUse <a href='./expressions.html#ExprChatFormat'>chat format</a> to change message format.\\nUse <a href='./expressions.html#ExprChatRecipients'>chat recipients</a> to edit chat recipients.",
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"examples" : "on chat:\\n if player has permission \"owner\":\\n set chat format to \"&amp;amp;amp;amp;amp;lt;red&amp;amp;amp;amp;amp;gt;[player]&amp;amp;amp;amp;amp;lt;light gray&amp;amp;amp;amp;amp;gt;: &amp;amp;amp;amp;amp;lt;light red&amp;amp;amp;amp;amp;gt;[message]\"\\n else if player has permission \"admin\":\\n set chat format to \"&amp;amp;amp;amp;amp;lt;light red&amp;amp;amp;amp;amp;gt;[player]&amp;amp;amp;amp;amp;lt;light gray&amp;amp;amp;amp;amp;gt;: &amp;amp;amp;amp;amp;lt;orange&amp;amp;amp;amp;amp;gt;[message]\"\\n else: #default message format\\n set chat format to \"&amp;amp;amp;amp;amp;lt;orange&amp;amp;amp;amp;amp;gt;[player]&amp;amp;amp;amp;amp;lt;light gray&amp;amp;amp;amp;amp;gt;: &amp;amp;amp;amp;amp;lt;white&amp;amp;amp;amp;amp;gt;[message]\""
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"examples" : "on chat:\\n if player has permission \"owner\":\\n set chat format to \"&amp;lt;red&amp;gt;[player]&amp;lt;light gray&amp;gt;: &amp;lt;light red&amp;gt;[message]\"\\n else if player has permission \"admin\":\\n set chat format to \"&amp;lt;light red&amp;gt;[player]&amp;lt;light gray&amp;gt;: &amp;lt;orange&amp;gt;[message]\"\\n else: #default message format\\n set chat format to \"&amp;lt;orange&amp;gt;[player]&amp;lt;light gray&amp;gt;: &amp;lt;white&amp;gt;[message]\""
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},
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{
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"id" : "chunk_generate",
@@ -4669,7 +4669,7 @@ Do note that other event values, such as 'player', won't work in this section.",
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],
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"since" : "2.7",
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"description" : "Called when a player enters a chunk. Note that this event is based on 'player move' event, and may be called frequent internally.",
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"examples" : "on player enters a chunk:\\n send \"You entered a chunk: %past event-chunk% -&amp;amp;amp;amp;gt; %event-chunk%!\" to player"
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"examples" : "on player enters a chunk:\\n send \"You entered a chunk: %past event-chunk% -&gt; %event-chunk%!\" to player"
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},
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{
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"id" : "player_deep_sleep",
@@ -4989,7 +4989,7 @@ Do note that other event values, such as 'player', won't work in this section.",
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],
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"since" : "1.0",
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"description" : "As signs are placed empty, this event is called when a player is done editing a sign.",
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"examples" : "on sign change:\\n line 2 is empty\\n set line 1 to \"&amp;amp;amp;amp;amp;lt;red&amp;amp;amp;amp;amp;gt;%line 1%\""
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"examples" : "on sign change:\\n line 2 is empty\\n set line 1 to \"&amp;lt;red&amp;gt;%line 1%\""
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},
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{
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"id" : "slime_split",
@@ -8190,7 +8190,7 @@ See also: <a href='#ExprVehicle'>vehicle</a>",
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"name" : "Permissions",
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"patterns" : [
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"[all [[of] the]|the] permissions (from|of) %<a href='./classes.html#entity'>entities</a>%",
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"[all [of] the] %<a href='./classes.html#entity'>entities</a>%'[s] permissions",
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"%<a href='./classes.html#entity'>entities</a>%'[s] permissions",
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"pattern_end"
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],
@@ -10004,7 +10004,7 @@ Only Paper 1.19+ users may directly change the yaw/pitch of players.",
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],
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"since" : "2.8.0",
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"description" : "Returns an online player from their name or UUID, if player is offline function will return nothing.\\nSetting 'getExactPlayer' parameter to true will return the player whose name is exactly equal to the provided name instead of returning a player that their name starts with the provided name.",
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"examples" : "set {_p} to player(\"Notch\") # will return an online player whose name is or starts with 'Notch'\\nset {_p} to player(\"Notch\", true) # will return the only online player whose name is 'Notch'\\nset {_p} to player(\"069a79f4-44e9-4726-a5be-fca90e38aaf5\") # &amp;amp;amp;amp;lt;none&amp;amp;amp;amp;gt; if player is offline"
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"examples" : "set {_p} to player(\"Notch\") # will return an online player whose name is or starts with 'Notch'\\nset {_p} to player(\"Notch\", true) # will return the only online player whose name is 'Notch'\\nset {_p} to player(\"069a79f4-44e9-4726-a5be-fca90e38aaf5\") # &lt;none&gt; if player is offline"
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},
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{
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"id" : "product",

docs/nightly/enhancement/permission-changer/effects.html

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docs/nightly/enhancement/permission-changer/events.html

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docs/nightly/enhancement/permission-changer/expressions.html

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docs/nightly/enhancement/permission-changer/functions.html

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