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Everything Flickers/Spawns at (0, 0) #20

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Snayff opened this issue Sep 20, 2024 · 0 comments
Open

Everything Flickers/Spawns at (0, 0) #20

Snayff opened this issue Sep 20, 2024 · 0 comments
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bug Something isn't working

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@Snayff
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Snayff commented Sep 20, 2024

Description

All objects spawned into scene show at top left briefly before appearing where they should.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Play main scene, wait a few seconds.

Expected Behaviour

Things should only be visible where they spawn.

Screenshots

Difficult to capture on screenshot as it flickers for only a frame and gets lost in recording.

Version Info

  • OS: Windows 11
  • Godot Version: 4.3
  • Commit Issue Was Found: ec57028

Testing Completed So Far

Tried setting objects' visible = false on ready and then on setup() set to visible after moving to their correct spawn location. No fix.
Error seems to be here, somewhere:
image

Notes

Do we just move the whole level down and right, so we can't see it happening? Then block access to the top left?

@Snayff Snayff added the bug Something isn't working label Sep 20, 2024
@Snayff Snayff linked a pull request Sep 20, 2024 that will close this issue
@Snayff Snayff removed a link to a pull request Sep 25, 2024
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