Skip to content

Commit e189e3b

Browse files
committed
Update Readme
1 parent e9982ec commit e189e3b

File tree

2 files changed

+4
-2
lines changed

2 files changed

+4
-2
lines changed

README.md

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@ Pin frequently used Unity objects and external files/folders/urls to a separate
1313
- Scene objects and components
1414
- External files and folders
1515
- External URLs(text content)
16+
- Menu items(path)
1617
- Filter recorded items by category.
1718
- Quickly locate / open recorded items.
1819
- Copy the path of recorded items.
@@ -42,7 +43,7 @@ Open the Asset Quick Access window from the menu **Tools/Bamboo/Asset Quick Acce
4243
- **Left-click** on a recorded item to locate (ping) it in the Editor.
4344
- If the item is an object or component in a Scene and the Scene is not open, it will locate the containing SceneAsset instead.
4445
- If the item is an external file or folder, no action will be taken.
45-
- **Double-click** on a recorded item to open it.
46+
- **Double-click** on a recorded item to open/execute it.
4647
- If the item is an object or component in a Scene and the Scene is not open, it will open the containing SceneAsset.
4748
- **Right-click** on a recorded item to display the operation menu.
4849
- ~~Enter the asset's guid or path in the **Find Asset** input field to find it~~ (Use Unity's builtin search(`Ctrl K`) instead).

README_CN.md

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,6 +13,7 @@
1313
- Scene中的对象和组件
1414
- 外部文件和文件夹
1515
- 网址(文本内容)
16+
- 菜单项(路径)
1617
- 按类别筛选已记录项目
1718
- 快速 定位 / 打开 已记录项目
1819
- 复制已记录项目路径
@@ -42,7 +43,7 @@ Unity 2017.4 - Unity 2019.1请使用 [v1.2.1](https://github.com/SolarianZ/Unity
4243
- 使用 **鼠标左键单击** 已记录项目,可以在Editor中定位(Ping)此项目。
4344
- 若项目是Scene中的对象或组件,且Scene未打开,则改为定位其所在的SceneAsset;
4445
- 若项目是外部文件或文件夹,则什么都不做。
45-
- 使用 **鼠标左键双击** 已记录项目,可以打开此项目
46+
- 使用 **鼠标左键双击** 已记录项目,可以打开/执行此项目
4647
- 若项目是Scene中的对象或组件,且Scene未打开,则打开其所在的SceneAsset。
4748
- 使用 **鼠标右键单击** 已记录项目,可以显示项目操作菜单。
4849
- ~~**Find Asset** 输入框中输入资产的Guid或路径查找资产~~ (使用Unity内置的搜索功能(`Ctrl K`)替代)。

0 commit comments

Comments
 (0)