diff --git a/gamedata/cs2fixes.games.txt b/gamedata/cs2fixes.games.txt index 5981e813..b45964a7 100644 --- a/gamedata/cs2fixes.games.txt +++ b/gamedata/cs2fixes.games.txt @@ -391,8 +391,8 @@ // 2976 (372 * 8) is the offset "CBasePlayerPawn_CommitSuicide" { - "windows" "377" - "linux" "377" + "windows" "380" + "linux" "380" } // In the function with "[%03d] Found: %s, firing\n", you'll find a call into a pointer offset just a bit higher, that's the offset * 8 "CGameRules_FindPickerEntity" @@ -402,8 +402,8 @@ } "PassesTriggerFilters" { - "windows" "260" - "linux" "261" + "windows" "263" + "linux" "264" } "CCSPlayerController_Respawn" { @@ -436,8 +436,8 @@ // Long function with "player_hurt" in the middle and then inserts userid, health, priority, attacker strings "CBasePlayerPawn::OnTakeDamage_Alive" { - "windows" "233" - "linux" "234" + "windows" "236" + "linux" "237" } // There's no easy way to find this, but it's a function that checks entity flags (0x370) and ends by calling RemoveFlag with 0x800000 (FL_BASEVELOCITY) "CCSPlayer_MovementServices::CheckMovingGround"