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Seems to crash within CPhysicsGameSystem::OnSimulate, the stacktraces don't directly blame our code, so debugging this is challenging. The CS2F stacktrace reference is just our GameFrame hook.
After further investigation, this is happening because our cvar enforcement code doesn't execute in time due to hibernation delaying the one tick timer:
gamemode_competitive.cfg sets bot_quota_mode competitive which triggers the crash in this case. It's also worth noting that this forceteams interaction causing crashes is new info, previously it was only known to cause bots being kicked/joining infinitely.
Seems to crash within
CPhysicsGameSystem::OnSimulate
, the stacktraces don't directly blame our code, so debugging this is challenging. The CS2F stacktrace reference is just our GameFrame hook.https://crash.limetech.org/tbgk63nfdanz
https://crash.limetech.org/77eyuvs5k56f
Workarounds:
game_mode 0
sv_hibernate_when_empty 0; sv_hibernate_postgame_delay 9999999999999999
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