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SC_component_rootcomponentitem.h
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SC_component_rootcomponentitem.h
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/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013-2014 Alex Cope, Paul Richmond, Seb James **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Author: Paul Richmond **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#ifndef NINEML_ROOTCOMPONENTITEM_H
#define NINEML_ROOTCOMPONENTITEM_H
#include "SC_component_gvitems.h"
#include "CL_classes.h"
#include "SC_component_graphicsitems.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
enum ALSceneMode { ModeSelect, ModeInsertOnCondition, ModeInsertOnEvent, ModeInsertOnImpulse };
class PropertiesManager;
class NineMLALScene;
class nl_rootdata;
class RootComponentItem: public QObject
{
Q_OBJECT
public:
RootComponentItem(MainWindow *main, Ui::MainWindow *ui, QFile *file=0);
RootComponentItem(MainWindow *main, Ui::MainWindow *ui, QSharedPointer<Component>);
~RootComponentItem();
void setSelectionMode(ALSceneMode mode);
void clearSelection();
void notifyDataChange();
QAction * actionSelectMode;
QToolBar * addItemsToolbar;
QToolBar * toolbar;
QAction * actionAddOnCondition;
QAction * actionAddOnEvent;
QAction * actionAddOnImpulse;
QAction * actionLayout;
QAction * actionDeleteItems;
QAction * actionMove_Up;
QAction * actionMove_Down;
QAction * actionShowHidePorts;
QAction * actionShowHideParams;
QAction * actionZoomIn;
QAction * actionZoonOut;
QAction * actionAddRegime;
QAction * actionAddTimeDerivative;
QAction * actionAddParameter;
QAction * actionAddStateVariable;
QAction * actionAddAlias;
QAction * actionAddAnalogePort;
QAction * actionAddEventPort;
QAction * actionAddImpulsePort;
QAction * actionAddEventOut;
QAction * actionAddImpulseOut;
QAction * actionAddStateAssignment;
nl_rootdata * rootDataPtr;
/*!
* This is a pointer to the component in the rootdata's component
* library. This is the "real" component - the one which will get
* saved when the user chooses "Save Project".
*/
QSharedPointer<Component> alPtr;
public slots:
void requestLayoutUpdate();
void setComponentClassName(QString name);
void setComponentClassType(QString type);
void setLearningState(bool b);
void setInitialRegime(QString regime);
void setPath(QString component_path);
void validateAndStore();
void deleteComponent();
public:
/*!
* This is a pointer to a local component instance.
*
* TODO: Use only alPtr, which points to the instance of the
* component in the rootdata component library. [Well, possibly,
* but careful, as the existence of al as well as alPtr IS
* important when undoing text in the component interface, because
* with text entries, you get a textChanged signal on every
* character change.]
*/
QSharedPointer<Component>al;
PropertiesManager *properties;
NineMLALScene *scene;
Ui::MainWindow *ui;
MainWindow *main;
GVLayout *gvlayout;
/*!
* The annotation box.
*/
QTextEdit* currentAnnotation;
private:
void init();
signals:
void unsavedChange(bool unsaved);
void initialRegimeChanged();
void validateAndStoreSignal();
};
#endif // NINEML_ROOTCOMPONENTITEM_H