-
Notifications
You must be signed in to change notification settings - Fork 7
/
SC_network_layer_rootdata.h
316 lines (281 loc) · 11 KB
/
SC_network_layer_rootdata.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
/***************************************************************************
** **
** This file is part of SpineCreator, an easy to use GUI for **
** describing spiking neural network models. **
** Copyright (C) 2013-2014 Alex Cope, Paul Richmond, Seb James **
** **
** This program is free software: you can redistribute it and/or modify **
** it under the terms of the GNU General Public License as published by **
** the Free Software Foundation, either version 3 of the License, or **
** (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, **
** but WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program. If not, see http://www.gnu.org/licenses/. **
** **
****************************************************************************
** Authors: Alex Cope, Seb James **
** Website/Contact: http://bimpa.group.shef.ac.uk/ **
****************************************************************************/
#ifndef ROOTDATA_H
#define ROOTDATA_H
#include "globalHeader.h"
#include "CL_layout_classes.h"
#include "NL_connection.h"
#include "NL_population.h"
#include "SC_network_layer_rootlayout.h"
#include "SC_network_2d_visualiser_panel.h"
#include "SC_connectionmodel.h"
#include "SC_network_3d_visualiser_panel.h"
#include "NL_systemobject.h"
#include "SC_valuelistdialog.h"
struct selStruct {
int type;
int index;
int colInd;
};
struct loadedComponent {
QSharedPointer<Component> component;
QString url;
};
class nl_rootdata : public QObject
{
Q_OBJECT
public:
/*!
* Public methods
*/
//@{
explicit nl_rootdata(QObject *parent = 0);
QColor getColor(QColor);
int getIndex();
bool selectionMoved;
void reDrawPanel();
QSharedPointer<systemObject> getObjectFromName(QString name);
void callRedrawGLview();
void updateStatusBar(QString, int);
void setTitle();
void replaceComponent(QSharedPointer<Component>, QSharedPointer<Component>);
ComponentRootObject* import_component_xml_single(QString fileName);
bool isComponentInUse(QSharedPointer<Component> oldComp);
bool removeComponent(QSharedPointer<Component> oldComp);
QSharedPointer<systemObject> isValidPointer(systemObject *ptr);
QSharedPointer<ComponentInstance> isValidPointer(ComponentInstance *ptr);
QSharedPointer<Component> isValidPointer(Component *ptr);
void redrawViews();
/*!
* Return true if the passed in experiment pointer is found in any
* of the experiments either in the current nl_rootdata instance,
* or in any of the project objects.
*/
bool doesExperimentExist (experiment* e);
/*!
* Find the object selected by the mouse (called by onLeftMouseDown)
*/
void findSelection (float xGL, float yGL, float GLscale, QVector <QSharedPointer<systemObject> >& newlySelectedList);
/*!
* Function to be called when a GenericInput or Synapse's internal
* connection is changed.
*/
void updateConnection (QSharedPointer<systemObject> newConnection, bool globalDelay);
//@}
public:
/*!
* public attributes
*/
//@{
QVector < projectObject * > projects;
projectObject * currProject;
QVector < QSharedPointer <population> > populations;
QVector < QSharedPointer<Component> > catalogUnsorted;
QVector < QSharedPointer<Component> > catalogNrn;
QVector < QSharedPointer<Component> > catalogWU;
QVector < QSharedPointer<Component> > catalogPS;
QVector < QSharedPointer<NineMLLayout> > catalogLayout;
QVector < QString > catalogConn;
QVector < experiment *> experiments;
QVector < loadedComponent > loadedComponents;
// structure to hold selected items
QVector <QSharedPointer<systemObject> > selList;
cursorType cursor;
int largestIndex;
QImage popImage;
QSharedPointer<ComponentInstance> clipboardCData;
QVector <QSharedPointer<systemObject> > clipboardObjects;
versionControl* version;
MainWindow* main;
QActionGroup* projectActions;
QActionGroup* experimentActions;
QAction* dupExpAction; // This duplicate button should go to the expt interface only.
#if 0 // Leave only a run button in the expt list to reduce maintenance.
QAction* runExpAction;
#endif
QSharedPointer <projection> currentlySelectedProjection;
//@}
signals:
void undoRenameBox();
void finishDrawingSynapse();
void statusBarUpdate(QString, int);
void updatePanel(nl_rootdata *);
void updatePanelView2(QString);
void redrawGLview();
void setCaption(QString);
void setWindowTitle();
void itemsSelected(QString);
public slots:
void saveImage(QString);
void reDrawAll(QPainter *, float, float, float, int, int, drawStyle style);
void onLeftMouseDown(float xGL, float yGL, float GLscale, bool shiftDown);
/*
* \brief React to an item having been moved
*
* The itemWasMoved slot will accept a GLWidget::itemWasMoved
* signal which says "an item in the user interface was moved"
*
* This will then check the type of the object which was moved and
* react accordingly - that means putting a new entry on the
* undostack.
*/
void itemWasMoved();
void onRightMouseDown(float xGL, float yGL, float GLscale);
void mouseMoveGL(float, float);
void updatePortMap(QString);
void updateComponentType(int index); // index is the menu index, I think.
void updatePar();
void updatePar(int);
void updateLayoutPar();
void setSize();
void setLoc3();
void addPopulation();
void addSpikeSource();
void renamePopulation();
void startAddBezier(float, float);
void addBezierOrProjection(float, float);
void deleteCurrentSelection();
void changeSynapse();
void selectColour();
void getNeuronLocationsSrc(QVector < QVector <loc> >*, QVector <QColor> *, QString name);
#ifdef NEED_MOUSE_UP_LOGIC
void onLeftMouseUp(float xGL, float yGL, float GLscale);
#endif
void setSelectionbyName(QString);
void addgenericInput();
void delgenericInput();
void editConnections();
void dragSelect(float xGL, float yGL);
void endDragSelection();
void setCaptionOut(QString);
void setModelTitle(QString);
void undoOrRedoPerformed(int);
void abortProjection();
void updatePanelView2Accessor();
/*!
* \brief copyParsToClipboard
* Copy the Properties of the selected object to a temporary 'Clipboard'
*/
void copyParsToClipboard();
/*!
* \brief pasteParsFromClipboard
* Paste the Properties from teh 'Clipboard' to the current selected object
*/
void pasteParsFromClipboard();
/*!
* \brief copySelectionToClipboard
* Copy the selected objects to a 'Clipboard' and update pointers
*/
void copySelectionToClipboard();
/*!
* \brief pasteSelectionFromClipboard
* Paste the 'Clipboard' back at the cursor location
*/
void pasteSelectionFromClipboard();
void selectProject(QAction *);
/*!
* Select an experiment based on the QAction calling the
* selection.
*/
void selectExperiment(QAction*);
void reDrawAll();
void updateDrawStyle();
private:
// A worker for the updateComponentType slot.
void updateComponentType(int index, QSharedPointer<systemObject> ptr, QString& type);
/*!
* \brief A population moved, so add it to the undostack
*
* This is called from the "itemWasMoved" slot when the item in
* question is a population. This doesn't need to move the
* population (that already happened), but it does need to record
* this event in the undo stack.
*
* \param pops A vector of the populations which are on the move.
*/
void populationMoved(const QVector <QSharedPointer<population> >& pops);
/*!
* Add an entry to the undo stack for the move of a projection
* handle. The new location of the handle is obtained by querying
* it - the projection is in selList at this point. The old
* location of the handle is as near as makes no difference
* lastLeftMouseDownPos.
*/
void projectionHandleMoved();
/*!
* \brief Obtain the currently selected populations
*
* \return A vector of pointers to all currently selected
* populations.
*/
QVector <QSharedPointer<population> > currSelPopulations();
/*!
* \brief Obtain the currently selected population.
*
* Obtain the currently selected population if only a single
* population is selected. If no populations are selected, return
* NULL. If more than one population is selected, return NULL.
*
* \return pointer to the selected population, if only a single
* population is selected; otherwise NULL.
*/
QSharedPointer<population> currSelPopulation();
/*!
* Action to take when a mouse down event has changed selected objects.
*/
void onNewSelections (float xGL, float yGL);
/*!
* \brief selListContains finds out if this->selList contains any of the members of objectList.
* \param objectList The vector of systemObject pointers to look for in selList
* \return true if selList contains anything from objectList, false otherwise.
*/
bool selListContains (const QVector <QSharedPointer<systemObject> >& objectList);
/*!
* \brief delete any entries from this->selList which exist in
* objectList.
*
* \param objectList the list of systemObject pointers to be deleted from sel
*/
void deleteFromSelList (const QVector <QSharedPointer<systemObject> >& objectList);
QString getUniquePopName(QString newName);
// NB: This is unused. Refactor out.
bool selChange;
QPointF dragListStart;
QRectF dragSelection;
QDomDocument doc;
QDomDocument tempDoc;
/*!
* This helps determine the position of an item BEFORE it was moved. it's
* used for "undo move item position" - you need to know where the
* item used to be so that you can restore it back to that
* position. These are the "xGL,yGL" coordinates.
*
* Note that this is the last position of the *mouse*. It's used to get
* the last position of the object by working out the
* mouse offset (which can be obtained by calculating the mouse offset
* at the end of the object movement).
*/
QPointF lastLeftMouseDownPos;
};
#endif // ROOTDATA_H