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rotating_gp.js
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// WARNING: BAD MESSY SPAGHETTI CODE AHEAD
// MAY CAUSE SEVERE HEADACHES
// IM NOT KIDDING
const fs = require("fs")
let str = ";"
let color = 500
let group = 1
const color_offset = 0
let trigger_y_start = 1200
let trigger_y = []
function get_trigger_y(x) {
if (x < trigger_y.length) {
trigger_y[x] += 30
return trigger_y[x]
} else {
while (trigger_y.length <= x) {
trigger_y.push(trigger_y_start)
}
return trigger_y[x]
}
}
let obj_count = 0
let start_col_index = 0
const scale = 0.6
let group_map = {}
function get_group_from_key(key) {
if (!group_map.hasOwnProperty(key)) group_map[key] = group++
return group_map[key]
}
/*
//204, 252, 255
let r_factor = 204 * (1 / 255)
let g_factor = 252 * (1 / 255)
let b_factor = 255 * (1 / 255)
//235, 122, 122
let r_factor2 = 235 * (1 / 255)
let g_factor2 = 122 * (1 / 255)
let b_factor2 = 122 * (1 / 255)
let color_change_x = 106.5 * 30
*/
let part_colors = [
{
//130, 132, 158
start: 0,
r_factor: 130 * (1 / 255),
g_factor: 132 * (1 / 255),
b_factor: 158 * (1 / 255),
},
{
start: 237 * 30,
r_factor: 204 * (1 / 255),
g_factor: 252 * (1 / 255),
b_factor: 255 * (1 / 255),
},
{
start: (232 + 86) * 30,
r_factor: 235 * (1 / 255),
g_factor: 122 * (1 / 255),
b_factor: 122 * (1 / 255),
},
]
function get_color_at(position) {
for (let i = part_colors.length - 1; i >= 0; i--) {
if (position > part_colors[i].start) return part_colors[i]
}
}
//shadow: 1011
//idk why i called it ufo gp its really both parts
let gp = JSON.parse(fs.readFileSync("ufo_gp.json"))
let h = 0
for (b of gp) if (b.y > h) h = b.y
console.log(h)
function gp_get_column(x, layer, placement, part) {
//console.log("INPUT:", x, layer, placement)
/* theres an issue now, but it looks like it might just fix itself when i add max and min length so :shrug: */
let layout = {
//sides
first: [],
last: [],
pillar: [],
}
let first = {
len_count: 0,
start_y: 0,
max_start_y: 0,
}
let last = {
len_count: 0,
start_y: 0,
max_start_y: 0,
}
let pillar = {
len_count: 0,
start_y: 0,
max_start_y: 0,
}
function end_beam_first(y, group) {
//find max len
let max_ad_len = 0 //max aditional length
for (let y2 = y; y2 < h; y2++) {
if (gp_get_coord(x, y2, layer, part).type == 0) {
max_ad_len++
} else {
break
}
}
if (first.len_count > 0) {
layout.first.push({
start: first.start_y,
length: first.len_count,
max_start: first.max_start_y,
max_length: first.len_count + max_ad_len, //max start is the length after the main start, not the max start
hits_edge: first.max_start_y == 0 ? 1 : first.start_y + first.len_count + max_ad_len >= h ? -1 : 0, //-1 = hits bottom, 0 = no hit, 1 = hits top
group,
})
}
first.len_count = 0
first.start_y = y + 1
}
function end_beam_last(y, group) {
let max_ad_len = 0 //max aditional length
for (let y2 = y; y2 < h; y2++) {
if (gp_get_coord(x, y2, layer, part).type == 0) {
max_ad_len++
} else {
break
}
}
if (last.len_count > 0) {
layout.last.push({
start: last.start_y,
length: last.len_count,
max_start: last.max_start_y,
max_length: last.len_count + max_ad_len, //max start is the length after the main start, not the max start
hits_edge: last.max_start_y == 0 ? 1 : last.start_y + last.len_count + max_ad_len >= h ? -1 : 0, //-1 = hits bottom, 0 = no hit, 1 = hits top
group,
})
}
last.len_count = 0
last.start_y = y + 1
}
function end_beam_pillar(y, group) {
let max_ad_len = 0 //max aditional length
for (let y2 = y; y2 < h; y2++) {
if (gp_get_coord(x, y2, layer, part).type == 1) {
max_ad_len++
} else {
break
}
}
if (pillar.len_count > 0) {
layout.pillar.push({
start: pillar.start_y,
length: pillar.len_count,
max_start: pillar.max_start_y,
max_length: pillar.len_count + max_ad_len, //max start is the length after the main start, not the max start
hits_edge: pillar.max_start_y == 0 ? 1 : pillar.start_y + pillar.len_count + max_ad_len >= h ? -1 : 0, //-1 = hits bottom, 0 = no hit, 1 = hits top
group,
})
}
pillar.len_count = 0
pillar.start_y = y + 1
}
let latest_group = -1
for (let y = 0; y < h; y++) {
//first check if theres anything there at all
let obj = gp_get_coord(x, y, layer, part)
if (obj.type == 0) {
if (obj.hasOwnProperty("group")) {
latest_group = obj.group
} else {
latest_group = -1
}
let first_side, last_side //blocks adjacent to the visible sides
//REMEMBER: calculating with layer + 1 (1, 2, 3)
switch (placement) {
case 0:
//first side is towards cylinder
first_side = layer == 1 ? true : gp_get_coord(x, y, layer - 1, part).type == 0
//last side is towards neg x
last_side = gp_get_coord(x - 1, y, layer, part).type == 0
break
case 1:
//first side is towards neg x
first_side = gp_get_coord(x - 1, y, layer, part).type == 0
//last side is away from cylinder
last_side = layer == 3 ? false : gp_get_coord(x, y, layer + 1, part).type == 0
break
case 2:
//first side is away from cylinder
first_side = layer == 3 ? false : gp_get_coord(x, y, layer + 1, part).type == 0
//last side is tpwards pos x
last_side = gp_get_coord(x + 1, y, layer, part).type == 0
break
case 3:
//first side is tpwards pos x
first_side = gp_get_coord(x + 1, y, layer, part).type == 0
//last side is towards cylinder
last_side = layer == 1 ? true : gp_get_coord(x, y, layer - 1, part).type == 0
break
}
//first side
if (!first_side) {
//console.log("first side extended")
// nothing is adjacent to the first side
first.len_count++
} else {
end_beam_first(y, latest_group)
}
//last side
if (!last_side) {
//console.log("last side extended")
// nothing is adjacent to the last side
last.len_count++
} else {
//console.log("last side beam end")
end_beam_last(y, latest_group)
}
} else {
//console.log("both side beam end")
end_beam_first(y, latest_group)
end_beam_last(y, latest_group)
//if (obj_type != -1) y--
//reached empty spot, so max is also reset
first.max_start_y = y + 1
last.max_start_y = y + 1
}
}
end_beam_first(h, latest_group)
end_beam_last(h, latest_group)
//pillars
for (let y = 0; y < h; y++) {
let obj = gp_get_coord(x, y, layer, part)
if (obj.type == 1) {
if (obj.hasOwnProperty("group")) {
latest_group = obj.group
} else {
latest_group = -1
}
pillar.len_count++
} else {
end_beam_pillar(y, latest_group)
pillar.max_start_y = y + 1
}
}
end_beam_pillar(h, latest_group)
return layout
}
//TODO: backside still not working properly with single space in the middle for some reason
function gp_get_coord(x, y, layer, part) {
for (obj of gp) {
if (obj.x == x && obj.y == y && layer == obj.l && part == obj.p) {
let ret = { type: obj.t }
if (obj.hasOwnProperty("g")) ret.group = obj.g
return ret
}
}
return { type: -1 } //-1 = no object
}
//cylinder: b2 (3), -5
str += `1,211,2,300,3,600,24,3,25,${-5},32,${(400 / 30).toFixed(3)};`
obj_count++
let pillar_main_color = color++
let pillar_dark_color = color++
let pillar_light_color = color++
console.log(`PILLAR COLORS: light: ${pillar_light_color}, main: ${pillar_main_color}, dark: ${pillar_dark_color}`)
const TEST_MODE = false
if (!TEST_MODE) {
let density = 24 //how many columns per 90 degrees //24
let repeats = 9 + 7
let part_groups = [group++, group++]
console.log("Part groups: ", part_groups)
//loops over each possible "x position" denoted by n
for (let n = 0; n < density; n++) {
let spacing = 600
//groups for the rotation effect
let groups = [group++, group++, group++]
//colors for the rotation effect
let colors = [color++, color++, color++, color++, color++, color++]
//hide each color at the start
for (let i = 2; i < colors.length; i++) {
hide_start_color(colors[i])
}
// start of the triggers (duh)
let trigger_start = 300 + time_to_units((5.25 / 2 / density) * n)
//loop through all the times the columns will be reused
for (let r = 0; r < repeats; r++) {
//add move + color triggers for each column
animate_column(groups, colors, trigger_start + time_to_units(5.25 / 2) * r)
}
//loop through each layer (from 0 - bottom - to 2 - top)
for (let l = 0; l < 3; l++) {
//add movegroup, one for each side (back right, front right, front left, back left)
let move_groups = [group++, group++, group++, group++]
//loop through all the times the columns will be reused
for (let r = 0; r < repeats; r++) {
//generates one block in each side (back right, front right, front left, back left)
for (let i = 0; i <= 3; i++) {
//for z layer
let order_factor = n + r * density
let x = r * density + n + (3 - i) * density - 45 // position in gp
move_movegroup(move_groups[i], i, trigger_start + time_to_units(5.25 / 2) * r, spacing, l)
for (let part = 0; part < part_groups.length; part++)
generate_column(
//z layer
i == 0 || i == 3 ? -1 : l == 0 && part == 1 ? 5 : 9,
//z order
//order is one lower/higher for each and every column
(i < 2 ? -order_factor * 4 : order_factor * 4) + (i == 0 || i == 3 ? -l * 6 : l * 6),
//placement (side) (back right, front right, front left, back left)
i,
//groups for rotation effect
groups,
//colors for rotation effect
colors,
//move group (for the "grand movement")
move_groups[i],
// x offset
spacing * r,
//gp layer
l,
//gp x (which column in the gp)
x,
part,
part_groups[part]
)
}
}
}
}
} else {
let groups = [group++, group++, group++]
let colors = [color++, color++, color++, color++, color++, color++]
generate_column(
9,
//layer is one lower/higher for each and every column
10,
2,
groups,
colors,
group++,
1,
2,
5
)
move_movegroup(group, 1, 0, 1, 0)
animate_column(groups, colors, 0, 0)
}
//*/
////////////////
/*
///////////*/
console.log(group_map)
console.log("FINAL OBJ COUNT: ", obj_count)
fs.writeFileSync("levelstring.txt", str)
//one 90 deg rotation
function move_movegroup(move_group, placement, trigger_start, spacing, gp_layer) {
str += `1,901,2,${trigger_start.toFixed(3)},3,${get_trigger_y(Math.round(trigger_start / 30))},51,${move_group},28,${(
(200 + 15 * scale + 30 * scale * gp_layer) *
(placement == 0 || placement == 3 ? 1 : -1)
).toFixed(3)},30,${placement == 1 || placement == 3 ? 14 : 15},10,${5.25 / 2};`
str += `1,901,2,${(trigger_start + time_to_units(5.25 / 2)).toFixed(3)},3,${get_trigger_y(
Math.round(trigger_start / 30)
)},51,${move_group},28,${
//move back
(-(200 + 15 * scale + 30 * scale * gp_layer) * (placement == 0 || placement == 3 ? 1 : -1) - spacing).toFixed(3)
},10,0;`
obj_count += 2
}
function generate_column(
layer,
order,
placement,
groups,
colors,
move_group,
xoff,
gp_layer,
gp_x,
gp_part,
part_group
) {
//placement: 0->3 clockwise from backside
//groups: groups that will be used for the rotation
//ypos: from 0 -> 5
//calculate layouts
let layout = gp_get_column(gp_x, gp_layer + 1, placement, gp_part)
//console.log(layout)
const pos = {
x: 300 + 200 * (placement == 0 || placement == 2 ? 0 : placement == 1 ? 1 : -1) + xoff,
y: 300,
}
let left_edge = groups[0]
let middle_edge = groups[1]
let right_edge = groups[2]
let front_color = colors[2]
let back_color = colors[3]
let front_color2 = colors[4]
let back_color2 = colors[5]
let hue_factor = gp_layer * 10
let saturation_factor = 0.7 + (3 - gp_layer) / 6
let brightness_factor = 0.7 + gp_layer / 3
let hsb = `,41,1,42,1,43,${hue_factor}a${saturation_factor}a${brightness_factor}a0a0,44,${hue_factor}a${saturation_factor}a${brightness_factor}a0a0`
let black = `,41,1,42,1,43,0a0a0a0a0,44,0a0a0a0a0`
//anim (0 deg -> 45 deg)
//front left
pushout = (placement == 0 || placement == 2 ? 0 : placement == 1 ? 1 : -1) * 15 * scale
layer_pushout = gp_layer * pushout * 2
//makes one side of a beam
function fill_beam(
beam,
obj,
x_pos,
y_p,
obj_len,
s,
color1,
color2,
group_string,
group_string2,
o,
hack,
draw_part1,
draw_part2
) {
let beam_group_string = beam.group == -1 ? "" : `.${get_group_from_key(beam.group)}`
let set_edge = (start_y) => {
let y_pos = y_p + start_y // - (30 / 2) * 1.5 * scale + 31.5 //idk why this works it just does (should change if i change scale)
if (draw_part1 && placement != 0) {
str += `1,${obj},6,-90,2,${x_pos},3,${y_pos},25,${o},57,${group_string}.${part_group}${beam_group_string},32,${(
scale * s
).toFixed(3)},21,${color1},24,${layer}${hsb};`
obj_count++
}
if (draw_part2 && placement != 3) {
str += `1,${obj},6,-90,2,${x_pos},3,${y_pos},25,${o},57,${group_string2}.${part_group}${beam_group_string},32,${(
scale * s
).toFixed(3)},21,${color2},24,${placement == 2 && gp_layer != 2 && gp_part == 0 ? layer - 4 : layer}${hsb};`
obj_count++
}
}
if (beam.hits_edge == 0) {
/*for (let i = 0; i < Math.max(beam.length - 1, 1); i += obj_len) {
set_edge(i * 30 * scale)
}*/
let i = 0
while (i < (hack ? beam.length : beam.length - 1)) {
set_edge(i * 30 * scale)
i += obj_len
}
if (beam.length % obj_len != 0) {
//add extra edge to top
set_edge((beam.length - obj_len) * 30 * scale)
}
} else if (beam.hits_edge == 1) {
let i = 0
do {
set_edge((beam.length - obj_len - i) * 30 * scale)
i += obj_len
} while (i < beam.length)
} else if (beam.hits_edge == -1) {
let i = 0
do {
set_edge(i * 30 * scale)
i += obj_len
} while (i < beam.length)
}
}
function placeBeam(beam, side) {
if (beam.length < 4) {
if (beam.max_length >= 4) {
beam.length = 4
} else if (beam.start_y - beam.max_start_y + beam.max_length >= 4) {
if (beam.start_y - beam.max_start_y >= 4 - beam.length) {
beam.length = 4
beam.start_y = beam.start_y - (4 - beam.length)
} else {
beam.length = 4
beam.start_y = beam.max_start_y
}
}
}
let bstart = beam.start * 30 * scale
if (beam.length == 1 && beam.hits_edge == 0) {
let x_pos_right = (pos.x + 7.5 * scale + pushout + layer_pushout).toFixed(3)
let x_pos_left = (pos.x - 7.5 * scale + pushout + layer_pushout).toFixed(3)
let y_pos = pos.y + 7.5 * scale + bstart
fill_beam(
beam,
211,
x_pos_left,
y_pos,
0.5,
0.5,
front_color,
front_color2,
`${left_edge}.${move_group}`,
`${middle_edge}.${move_group}`,
order + 1,
true,
side == 0, //first
side == 1 //last
)
fill_beam(
beam,
211,
x_pos_right,
y_pos,
0.5,
0.5,
front_color,
front_color2,
`${middle_edge}.${move_group}`,
`${right_edge}.${move_group}`,
order + 1,
true,
side == 0, //first
side == 1 //last
)
} else if (beam.length < 7.5 && beam.hits_edge == 0) {
//len > 1
//use edge blocks
//edge block id: 1191
//front left
let x_pos_right = (pos.x + 7.5 * scale + pushout + layer_pushout + 11.25 * 2 * scale).toFixed(3)
let x_pos_left = (pos.x - 7.5 * scale + pushout + layer_pushout + 11.25 * 2 * scale).toFixed(3)
let y_pos = bstart + pos.y - (30 / 2) * 1.5 * scale + 31.5
fill_beam(
beam,
1191,
x_pos_left,
y_pos,
2,
2,
front_color,
front_color2,
`${left_edge}.${move_group}`,
`${middle_edge}.${move_group}`,
order + 1,
false,
side == 0, //first
side == 1 //last
)
fill_beam(
beam,
1191,
x_pos_right,
y_pos,
2,
2,
front_color,
front_color2,
`${middle_edge}.${move_group}`,
`${right_edge}.${move_group}`,
order + 1,
false,
side == 0, //first
side == 1 //last
)
} else {
let x_pos_right = (pos.x + 4.5 + pushout + layer_pushout).toFixed(3)
let x_pos_left = (pos.x - 15 * scale + 4.5 + pushout + layer_pushout).toFixed(3) //the 4.5 is also random measurment
let y_pos = bstart + pos.y + 67.5
//fill_beam(beam, 1757, x_pos_right, y_pos, 7.5)
//fill_beam(beam, 1757, x_pos_left, y_pos, 7.5)
fill_beam(
beam,
1757,
x_pos_left,
y_pos,
7.5,
15,
front_color,
front_color2,
`${left_edge}.${move_group}`,
`${middle_edge}.${move_group}`,
order + 1,
false,
side == 0, //first
side == 1 //last
)
fill_beam(
beam,
1757,
x_pos_right,
y_pos,
7.5,
15,
front_color,
front_color2,
`${middle_edge}.${move_group}`,
`${right_edge}.${move_group}`,
order + 1,
false,
side == 0, //first
side == 1 //last
)
}
if (beam.length < 4 && beam.hits_edge == 0) {
let x_pos = pos.x + pushout + layer_pushout
let y_pos = pos.y + bstart + 15 * scale
fill_beam(
beam,
211,
x_pos,
y_pos,
1,
1,
back_color,
back_color2,
`${right_edge}.${move_group}`,
`${left_edge}.${move_group}`,
order,
true,
side == 1, //last
side == 0 //first
)
} else {
let x_pos = (pos.x + pushout + layer_pushout + 11.25 * 4 * scale).toFixed(3) //pos.x + pushout + layer_pushout
let y_pos = pos.y + bstart + 60 * scale
fill_beam(
beam,
1191,
x_pos,
y_pos,
4,
4,
back_color,
back_color2,
`${right_edge}.${move_group}`,
`${left_edge}.${move_group}`,
order,
false,
side == 1, //last
side == 0 //first
)
}
}
layout.first.forEach((beam) => {
placeBeam(beam, 0)
})
layout.last.forEach((beam) => {
placeBeam(beam, 1)
})
//PILLARS
layout.pillar.forEach((beam) => {
let bstart = beam.start * 30 * scale
//create background beam
if (beam.length < 4 && beam.hits_edge == 0) {
let x_pos = pos.x + layer_pushout + pushout
let y_pos = pos.y + bstart + 15 * scale
fill_beam(
beam,
211,
x_pos,
y_pos,
1,
1,
pillar_main_color,
pillar_main_color,
`${move_group}`,
`${move_group}`,
order - 2,
true,
true,
true
)
} else {
let x_pos = (pos.x + layer_pushout + pushout + 11.25 * 4 * scale).toFixed(3) //pos.x + pushout + layer_pushout
let y_pos = pos.y + bstart + 60 * scale
fill_beam(
beam,
1191,
x_pos,
y_pos,
4,
4,
pillar_main_color,
pillar_main_color,
`${move_group}`,
`${move_group}`,
order - 2,
false,
true,
true
)
}
//shading obj: 1011
//add left shading (bright)
//add right shading (dark)
let x_pos = pos.x + layer_pushout + pushout
let y_pos = pos.y + bstart + 15 * scale
let beam_group_string = beam.group == -1 ? "" : `.${get_group_from_key(beam.group)}`
for (let y = 0; y < beam.length; y++) {
/*str += `1,${obj},6,-90,2,${x_pos},3,${y_pos},25,${o},57,${group_string},32,${(scale * s).toFixed(
3
)},21,${color1},24,${layer}${hsb};` */
for (let s = 0; s <= 1; s++) {
str += `1,${1011},2,${x_pos},3,${y_pos + y * 30 * scale},6,${90 - 180 * s},32,${scale},25,${
order - 1 + s
},57,${move_group}.${part_group}${beam_group_string},21,${
[pillar_dark_color, pillar_light_color][s]
},24,${layer}${hsb};`
obj_count++
}
}
})
}
function animate_column(groups, colors, trigger_start) {
let current_pos = trigger_start
//color_trigger_y = 900
let side_1 = colors[0]
let side_2 = colors[1]
let middle_col_val = 30
let { r_factor, g_factor, b_factor } = get_color_at(current_pos)
//254, 255, 224
let highlight_col = {
r: 254 * r_factor,
g: 255 * g_factor,
b: 224 * b_factor,
}
//26, 13, 43
let shadow_col = {
r: 15 * r_factor,
g: 13 * g_factor,
b: 18 * b_factor,
}
let middle_col = {
r: middle_col_val * r_factor,
g: middle_col_val * g_factor,
b: middle_col_val * b_factor,
}
change_color(side_1, middle_col, 0, trigger_start)
change_color(side_2, shadow_col, 0, trigger_start)
change_color(side_1, highlight_col, 5.25 / 3, current_pos + 2)
change_color(side_2, middle_col, 5.25 / 2, current_pos + 2)
let left_edge = groups[0]
let middle_edge = groups[1]
let right_edge = groups[2]
let front_color = colors[2]
color_copy(front_color, side_1, current_pos)
let back_color = colors[3]
color_copy(back_color, side_2, current_pos)
//moves
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${left_edge},28,${(
-9 * scale
).toFixed(3)},30,15,10,${5.25 / 4},20,1;`
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${right_edge},28,${(
9 * scale
).toFixed(3)},30,15,10,${5.25 / 4},20,1;`
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${middle_edge},28,${(
-15 * scale
).toFixed(3)},30,0,10,${5.25 / 4},20,1;`
obj_count += 3
let front_color2 = colors[4]
hide_color(front_color2, current_pos)
let back_color2 = colors[5]
hide_color(back_color2, current_pos)
//moves and color changes
current_pos += time_to_units(5.25 / 4)
trigger_y_start = 900
color_copy(front_color2, side_2, current_pos)
color_copy(back_color2, side_1, current_pos)
hide_color(front_color, current_pos)
hide_color(back_color, current_pos)
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${left_edge},28,${(
9 * scale
).toFixed(3)},30,15,10,${5.25 / 4},20,1;`
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${right_edge},28,${(
-9 * scale
).toFixed(3)},30,15,10,${5.25 / 4},20,1;`
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${middle_edge},28,${(
30 * scale
).toFixed(3)},30,0,10,0,20,1;`
str += `1,901,2,${current_pos.toFixed(3)},3,${get_trigger_y(Math.round(current_pos / 30))},51,${middle_edge},28,${(
-15 * scale
).toFixed(3)},30,0,10,${5.25 / 4},20,1;`
obj_count += 4
current_pos += time_to_units(5.25 / 4)
trigger_y_start = 900
}
function hide_start_color(id) {
str += `1,899,2,${0},3,${start_col_index * 15},7,${0},8,${0},9,${0},35,0.0,23,${id},36,1;`
obj_count++
start_col_index++
}
function change_color(id, col, duration, current_pos) {
str += `1,899,2,${(current_pos + color_offset).toFixed(3)},3,${get_trigger_y(
Math.round(current_pos / 30)
)},7,${col.r.toFixed(1)},8,${col.g.toFixed(1)},9,${col.b.toFixed(1)},23,${id},10,${duration};`
obj_count++
trigger_y_start += 30
}
function hide_color(id, current_pos) {
str += `1,899,2,${(current_pos - color_offset).toFixed(3)},3,${get_trigger_y(
Math.round(current_pos / 30)
)},7,${0},8,${0},9,${0},35,0.0,23,${id},36,1,20,1;`
obj_count++
trigger_y_start += 30
}
function color_copy(id, source, current_pos) {
//1,899,2,225,3,105,36,1,7,255,8,255,9,255,10,0,35,1,23,55,50,66;
str += `1,899,2,${(current_pos + color_offset).toFixed(3)},3,${get_trigger_y(
Math.round(current_pos / 30)
)},7,255,8,255,9,255,23,${id},50,${source},10,0,20,1;`
obj_count++
trigger_y_start += 30
}
function time_to_units(time) {
return 10.3761348908 * time * 30
}
/*
node rotating_gp.js && C:/Users/spu7n/AppData/Local/Programs/Python/Python37/python.exe d:/levelDebug/levelStringEncrypt.py
*/