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Releases: SpyrexDE/SmoothScroll

v1.2.6 - Framerate independent scrolling

12 Oct 08:36
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What's Changed

Full Changelog: v1.2.5...v1.2.6

v1.2.5 - Fix overdrag issues

09 Oct 12:19
f6a5354
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Merge pull request #32 from HaroldLever/godot-4

Refactor handle_content_dragging

v1.2.4 - Add signals and scroll options

02 Oct 09:27
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  • Added scroll_started and scroll_ended signals
  • Added auto_allow_scroll which makes the container only scrollable where the content has an overflow. This enables the developer to decide if overdragging the content in one axis should or should not be possible if there is no overflowing content to scroll to

v1.2.3 - Drag Input for Children Nodes

05 Jul 14:16
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  • Fixed slight offset when dragging
  • Default mouse_filter for SmoothScroll children is now PASS, so all controls are scrollable - if you want a control to receive drag_input, manually set it to STOP in Godot's editor

Release - v1.2.2

13 Jun 12:23
9e14144
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  • fixed signals of SmoothScrollContainer children not properly evaluated when dragging

Release - v1.2.1

31 May 14:50
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  • Content dragging is now removing all focus from children nodes
  • Added debug drawing

Godot 4 Release - v1.2.0

27 May 15:02
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  • Add content dragging (touch and mouse support)
  • Add follow focus margin
  • Bug fixes
  • Code refactoring and reorganizing

Godot 4 Release - v1.1.3

04 Jan 15:32
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Pre-release

Fixed issues with scrolling not working at all when switching between scroll wheel, scroll bar and touch controls.

Godot 4 Release - v1.1.2

04 Jan 13:40
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Pre-release

The project was upgraded to the newest beta version of Godot: v4.0.beta10.official [d0398f62f]

Godot 4 Release - v1.1.1

13 Sep 16:11
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Pre-release

Updated to new Godot 4 syntax