Releases: SpyrexDE/SmoothScroll
Releases · SpyrexDE/SmoothScroll
v1.2.6 - Framerate independent scrolling
What's Changed
- Fix dragging offset and simplify damping formula by @HaroldLever in #33
- Take deltatime into calculation by @HaroldLever in #34
Full Changelog: v1.2.5...v1.2.6
v1.2.5 - Fix overdrag issues
Merge pull request #32 from HaroldLever/godot-4 Refactor handle_content_dragging
v1.2.4 - Add signals and scroll options
- Added
scroll_started
andscroll_ended
signals - Added
auto_allow_scroll
which makes the container only scrollable where the content has an overflow. This enables the developer to decide if overdragging the content in one axis should or should not be possible if there is no overflowing content to scroll to
v1.2.3 - Drag Input for Children Nodes
- Fixed slight offset when dragging
- Default mouse_filter for SmoothScroll children is now
PASS
, so all controls are scrollable - if you want a control to receive drag_input, manually set it toSTOP
in Godot's editor
Release - v1.2.2
- fixed signals of SmoothScrollContainer children not properly evaluated when dragging
Release - v1.2.1
- Content dragging is now removing all focus from children nodes
- Added debug drawing
Godot 4 Release - v1.2.0
- Add content dragging (touch and mouse support)
- Add follow focus margin
- Bug fixes
- Code refactoring and reorganizing
Godot 4 Release - v1.1.3
Fixed issues with scrolling not working at all when switching between scroll wheel, scroll bar and touch controls.
Godot 4 Release - v1.1.2
The project was upgraded to the newest beta version of Godot: v4.0.beta10.official [d0398f62f]
Godot 4 Release - v1.1.1
Updated to new Godot 4 syntax