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JSON Documentation

This is documentation for the non-converted output JSON file.

  • Name - Display Name

  • rawName - Layer ID (used in LayerRotation.cfg)

  • levelName - Ureal Engine 4 file name for the layer

  • minimapTexture - Texture name used for minimap. Usefull to see which maps may be smaller (Many skirmish maps for example)

  • lightingLevel - Unreal Engine 4 file name for the lighting

  • lighting - Lighting type translated from lightingLevel

  • border - Array of points of borders. Newer maps have a border spline (think line) that follows the outside of the map. Each point in the array is a point on the spline. Older maps do not have this spline and instead have two opposite points on the map that make a rectangle.

  • team1 team2 - Factions that are on this layer.

    • For maps with set factions:
    • faction - Faction name
    • teamSetupName - More specific version of faction name, this will be displayed in who won in logs.
    • tickets - Tickets the faction has at the start of the game
    • playerPercent - Percentage of players in a game the team gets. 50% means the team would get 50/100 players. 25% would mean the team would get 25/100 players.
    • disabledVeh -
    • intelOnEnemy -
    • action - Number of commander actions
    • commander - Boolean to tell if there is a commander.
  • type - Capture point type.

  • Flag - Array of flags.

  • caputrePoints - Number of capture points.

  • mapName - Name of Level (Al Basrah, Belaya, etc.).

  • gamemode - Gamemode derived from Name (NOT accurate).

  • layerVersion - Layer version derived from Name (NOT accurate).

  • mapSize - Map size calcualted from border (Rough estimate).

  • mapSizeType - Type of map size calucation.