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frustum_cull_test.rs
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frustum_cull_test.rs
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use bevy::log::{Level, LogPlugin};
use bevy::{ecs::system::Resource, prelude::*};
use bevy_ecs_tilemap::prelude::*;
use bevy_ecs_tilemap::FrustumCulling;
mod helpers;
use helpers::camera::movement as camera_movement;
// Press SPACE to change map type.
//
// The most important code here is the setting that adds the `FrustumCull` component, and the
// code that enables logging for trace events from bevy_ecs_tilemap.
//
// You can increase the MAP_SIDE_LENGTH, in order to test that mouse picking works for larger maps,
// but just make sure that you run in release mode (`cargo run --release --example mouse_to_tile`)
// otherwise things might be too slow.
// We want to trigger render chunking, which has minimum size 64x64.
const MAP_SIDE_LENGTH_X: u32 = 64;
const MAP_SIDE_LENGTH_Y: u32 = 64;
const TILE_SIZE_SQUARE: TilemapTileSize = TilemapTileSize { x: 50.0, y: 50.0 };
const TILE_SIZE_ISO: TilemapTileSize = TilemapTileSize { x: 100.0, y: 50.0 };
const TILE_SIZE_HEX_ROW: TilemapTileSize = TilemapTileSize { x: 50.0, y: 58.0 };
const TILE_SIZE_HEX_COL: TilemapTileSize = TilemapTileSize { x: 58.0, y: 50.0 };
const GRID_SIZE_SQUARE: TilemapGridSize = TilemapGridSize { x: 50.0, y: 50.0 };
const GRID_SIZE_HEX_ROW: TilemapGridSize = TilemapGridSize { x: 50.0, y: 58.0 };
const GRID_SIZE_HEX_COL: TilemapGridSize = TilemapGridSize { x: 58.0, y: 50.0 };
const GRID_SIZE_ISO: TilemapGridSize = TilemapGridSize { x: 100.0, y: 50.0 };
#[derive(Deref, Resource)]
pub struct TileHandleHexRow(Handle<Image>);
#[derive(Deref, Resource)]
pub struct TileHandleHexCol(Handle<Image>);
#[derive(Deref, Resource)]
pub struct TileHandleSquare(Handle<Image>);
#[derive(Deref, Resource)]
pub struct TileHandleIso(Handle<Image>);
#[derive(Deref, Resource)]
pub struct FontHandle(Handle<Font>);
impl FromWorld for TileHandleHexCol {
fn from_world(world: &mut World) -> Self {
let asset_server = world.resource::<AssetServer>();
Self(asset_server.load("bw-tile-hex-col.png"))
}
}
impl FromWorld for TileHandleHexRow {
fn from_world(world: &mut World) -> Self {
let asset_server = world.resource::<AssetServer>();
Self(asset_server.load("bw-tile-hex-row.png"))
}
}
impl FromWorld for TileHandleIso {
fn from_world(world: &mut World) -> Self {
let asset_server = world.resource::<AssetServer>();
Self(asset_server.load("bw-tile-iso.png"))
}
}
impl FromWorld for TileHandleSquare {
fn from_world(world: &mut World) -> Self {
let asset_server = world.resource::<AssetServer>();
Self(asset_server.load("bw-tile-square.png"))
}
}
impl FromWorld for FontHandle {
fn from_world(world: &mut World) -> Self {
let asset_server = world.resource::<AssetServer>();
Self(asset_server.load("fonts/FiraSans-Bold.ttf"))
}
}
// Generates the initial tilemap, which is a square grid.
fn spawn_tilemap(mut commands: Commands, tile_handle_square: Res<TileHandleSquare>) {
commands.spawn(Camera2dBundle::default());
let map_size = TilemapSize {
// Render chunks are of size 64, so let's create two render chunks
x: MAP_SIDE_LENGTH_X * 2,
y: MAP_SIDE_LENGTH_Y,
};
let mut tile_storage = TileStorage::empty(map_size);
let tilemap_entity = commands.spawn_empty().id();
let tilemap_id = TilemapId(tilemap_entity);
fill_tilemap(
TileTextureIndex(0),
map_size,
tilemap_id,
&mut commands,
&mut tile_storage,
);
let tile_size = TILE_SIZE_SQUARE;
let grid_size = GRID_SIZE_SQUARE;
commands.entity(tilemap_entity).insert(TilemapBundle {
grid_size,
size: map_size,
storage: tile_storage,
texture: TilemapTexture::Single(tile_handle_square.clone()),
tile_size,
map_type: TilemapType::Square,
// The default behaviour is `FrustumCulling(true)`, but we supply this explicitly here
// for the purposes of the example.
frustum_culling: FrustumCulling(true),
..Default::default()
});
}
#[derive(Component)]
pub struct MapTypeLabel;
// Generates the map type label: e.g. `Square { diagonal_neighbors: false }`
fn spawn_map_type_label(
mut commands: Commands,
font_handle: Res<FontHandle>,
windows: Query<&Window>,
map_type_q: Query<&TilemapType>,
) {
let text_style = TextStyle {
font: font_handle.clone(),
font_size: 20.0,
color: Color::BLACK,
};
let text_justify = JustifyText::Center;
for window in windows.iter() {
for map_type in map_type_q.iter() {
// Place the map type label somewhere in the top left side of the screen
let transform = Transform {
translation: Vec2::new(-0.5 * window.width() / 2.0, 0.8 * window.height() / 2.0)
.extend(1.0),
..Default::default()
};
commands.spawn((
Text2dBundle {
text: Text::from_section(format!("{map_type:?}"), text_style.clone())
.with_justify(text_justify),
transform,
..default()
},
MapTypeLabel,
));
}
}
}
// Swaps the map type, when user presses SPACE
#[allow(clippy::too_many_arguments)]
fn swap_map_type(
mut tilemap_query: Query<(
&mut TilemapType,
&mut TilemapGridSize,
&mut TilemapTexture,
&mut TilemapTileSize,
)>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut map_type_label_q: Query<&mut Text, With<MapTypeLabel>>,
tile_handle_square: Res<TileHandleSquare>,
tile_handle_hex_row: Res<TileHandleHexRow>,
tile_handle_hex_col: Res<TileHandleHexCol>,
tile_handle_iso: Res<TileHandleIso>,
) {
if keyboard_input.just_pressed(KeyCode::Space) {
for (mut map_type, mut grid_size, mut map_texture, mut tile_size) in
tilemap_query.iter_mut()
{
match map_type.as_ref() {
TilemapType::Square { .. } => {
*map_type = TilemapType::Isometric(IsoCoordSystem::Diamond);
*map_texture = TilemapTexture::Single((*tile_handle_iso).clone());
*tile_size = TILE_SIZE_ISO;
*grid_size = GRID_SIZE_ISO;
}
TilemapType::Isometric(IsoCoordSystem::Diamond) => {
*map_type = TilemapType::Isometric(IsoCoordSystem::Staggered);
*map_texture = TilemapTexture::Single((*tile_handle_iso).clone());
*tile_size = TILE_SIZE_ISO;
*grid_size = GRID_SIZE_ISO;
}
TilemapType::Isometric(IsoCoordSystem::Staggered) => {
*map_type = TilemapType::Hexagon(HexCoordSystem::Row);
*map_texture = TilemapTexture::Single((*tile_handle_hex_row).clone());
*tile_size = TILE_SIZE_HEX_ROW;
*grid_size = GRID_SIZE_HEX_ROW;
}
TilemapType::Hexagon(HexCoordSystem::Row) => {
*map_type = TilemapType::Hexagon(HexCoordSystem::RowEven);
}
TilemapType::Hexagon(HexCoordSystem::RowEven) => {
*map_type = TilemapType::Hexagon(HexCoordSystem::RowOdd);
}
TilemapType::Hexagon(HexCoordSystem::RowOdd) => {
*map_type = TilemapType::Hexagon(HexCoordSystem::Column);
*map_texture = TilemapTexture::Single((*tile_handle_hex_col).clone());
*tile_size = TILE_SIZE_HEX_COL;
*grid_size = GRID_SIZE_HEX_COL;
}
TilemapType::Hexagon(HexCoordSystem::Column) => {
*map_type = TilemapType::Hexagon(HexCoordSystem::ColumnEven);
}
TilemapType::Hexagon(HexCoordSystem::ColumnEven) => {
*map_type = TilemapType::Hexagon(HexCoordSystem::ColumnOdd);
}
TilemapType::Hexagon(HexCoordSystem::ColumnOdd) => {
*map_type = TilemapType::Square;
*map_texture = TilemapTexture::Single((*tile_handle_square).clone());
*tile_size = TILE_SIZE_SQUARE;
*grid_size = GRID_SIZE_SQUARE;
}
}
for mut label_text in map_type_label_q.iter_mut() {
label_text.sections[0].value = format!("{:?}", map_type.as_ref());
}
}
}
}
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Frustum cull test"),
..Default::default()
}),
..default()
})
.set(ImagePlugin::default_nearest())
// For this example, we want to turn up logging to show trace level events for bevy_ecs_tilemap
.set(LogPlugin {
// Everything else should be set to Level::ERROR
level: Level::ERROR,
// except for bevy_ecs_tilemap
filter: "bevy_ecs_tilemap=trace".into(),
..default()
}),
)
.add_plugins(TilemapPlugin)
.init_resource::<TileHandleIso>()
.init_resource::<TileHandleHexCol>()
.init_resource::<TileHandleHexRow>()
.init_resource::<TileHandleSquare>()
.init_resource::<FontHandle>()
.add_systems(
Startup,
(spawn_tilemap, apply_deferred, spawn_map_type_label).chain(),
)
.add_systems(First, camera_movement)
.add_systems(Update, swap_map_type)
.run();
}