Moving entites, entities on top with different sizes for isometric world #423
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darkclouder
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Hey, I'm trying to combine tiles with two things:
Characters should also hide behind houses belonging to tiles in front of them and vice versa.
I was playing around a bit with it, but unfortunately I can't have a SpriteBundle or SpriteSheetBundle as a child of a TileBundle.
Otherwise that would have been my approach for objects on tiles.
So I added the objects to the Tilemap directly (which are chunks in my case), and offset them like this:
However, this does not capture the scale of the orthogonal projection and it also becomes tricky with the order of things with the z position.
I didn't event start yet with the character entities.
Do you have an idea what's the approach to do that or is this not easily feasible/intended with this library?
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