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The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Rendering (Maybe add some random offset to space-d out tiles or have tiles engage in a some joint animation.), it can be a bit harder without such example.
It would be nice if a custom vertex shader example was provided.
Thanks for the hard-work!
The text was updated successfully, but these errors were encountered:
The Custom Shader Example gives good details on implementing a Fragment Shader as a Material, but if you wish to use Materials to adjust the Vertex Shader and change how to tiles are positioned for Rendering (Maybe add some random offset to space-d out tiles or have tiles engage in a some joint animation.), it can be a bit harder without such example.
It would be nice if a custom vertex shader example was provided.
Thanks for the hard-work!
The text was updated successfully, but these errors were encountered: