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Keep in mind this is an example and not meant to be fully functional. As long as the examples look fine and render correctly that is good enough. I'm more than happy to help in the creation of a bevy_tiled crate.
e.g. the following would return the world location ignoring the transform from here:
bevy_ecs_tilemap/examples/helpers/tiled.rs
Lines 378 to 383 in b08a5d9
or in the
TiledMapBundle
and defaulting to the bottom left at 0,0.resulting in the world position of the tile entity not aligning with the drawn location
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