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layers and moving sprites #534
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It sounds like you're looking for |
Hi, thank you very much I think that is it couldnt test it yet because I am still busy I have a problem with the double Transform queries I know i need to use Without but what without for this package? |
Okay I am sorry it was: Without TilemapId |
If i do that translation on my character with TilePos::center_in_world. It places the character not on tile but on a different location how can this be? do i need more conversion because axis start in the center? Also I used mouse_to_tile example should I make a draw function or just draw in the Cursor moved event? Is there overhead making more updates? It seems i can only draw in the cursor moved event why is this? |
Hello,
I have a 3 layered map and a highlighter to see cursor and possible movements.
Now I have placed my character at x=0, y=0 I also gave it a TilePos 32, 31. I want to move the character I want to use transform with a query how do i convert a TilePos to a real world 2d coordinate? I only found TilePos::from_world_post() function. Thanks in advance.
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