Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Decky loader starts frontend plugin two times when using option reload plugin #611

Open
4 tasks done
steam3d opened this issue Apr 5, 2024 · 1 comment
Open
4 tasks done
Labels
bug Something isn't working

Comments

@steam3d
Copy link

steam3d commented Apr 5, 2024

Please confirm

  • I have searched existing issues
  • This issue is not a duplicate of an existing one
  • I have checked the common issues section in the readme file
  • I have attached logs to this bug report (failure to include logs will mean your issue may not be responded to).

Bug Report Description

When I use the reload option, the decky run the plugin then immediately call onDismount from fronted and then again run the fronted of the plugin.

Expected Behaviour

The frontend of the plugin start only once.

SteamOS version

SteamOS 3.5.17 Stable

Selected Update Channel

Stable

Have you modified the read-only filesystem at any point?

No response

Backend Logs

deckylog.txt

Frontend Logs

cef_log.txt

@steam3d steam3d added the bug Something isn't working label Apr 5, 2024
@Seraphli
Copy link

Seraphli commented May 3, 2024

Finally someone post an issue about this. Actually the frontend will start a new thread each time you reload the plugin. You have to reboot clean those frontend threads.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
Status: 🆕 New
Development

No branches or pull requests

2 participants