diff --git a/SteamKit2/SteamKit2/SteamKit2.csproj b/SteamKit2/SteamKit2/SteamKit2.csproj index 561a2772d..de9a11f96 100644 --- a/SteamKit2/SteamKit2/SteamKit2.csproj +++ b/SteamKit2/SteamKit2/SteamKit2.csproj @@ -5,7 +5,7 @@ false ..\..\SteamKit.snk .NET library that aims to interoperate with the Steam network. - Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/2.0.0-Beta.1 + Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/2.2.0-Beta.1 https://raw.github.com/SteamRE/SteamKit/master/Resources/Misc/steamkit_logo_128.png https://github.com/SteamRE/SteamKit https://github.com/SteamRE/SteamKit/blob/master/SteamKit2/SteamKit2/license.txt diff --git a/SteamKit2/SteamKit2/changes.txt b/SteamKit2/SteamKit2/changes.txt index 30b14e14d..f5ddb0b6d 100644 --- a/SteamKit2/SteamKit2/changes.txt +++ b/SteamKit2/SteamKit2/changes.txt @@ -1,3 +1,24 @@ +------------------------------------------------------------------------------ +v 2.2.0 (Beta) Feb 9, 2019 +------------------------------------------------------------------------------ +* Added an overload of `SteamDirectory.LoadAsync` that accepts a maximum number of servers to return. +* Added `ServerRecord.TryCreateSocketServer` to try parse a record from a string. +* Added support for initializing a `GameID` for mods and shortcuts. +* Added response details for some failed WebAPI responses. WebAPI can now throw a `WebAPIRequestException` with further details. +* Added customization options to SteamKit's underlying HTTP stack. +* Added `WalletInfoCallback.Balance64` for large Steam Wallet balances. +* Added more details to `DepotManifest`. +* Added SteamKit version to default HTTP user agent. +* Fixed concurrency issues with UDP connections. +* Fixed final fallback connection to Steam when server list is unavailable. +* Fixed thread safety issues in message deserialization. +* Fixed a crash on logon when network adapter information is not available from the underlying runtime. +* Fixed downloaded content silently ignoring a length mismatch. An exception will now be thrown in this case. +* Fixed WebSocket CM servers not being marked as bad by the server list, and thus not being ignored on subsequent connection attempts. +* Updated Steam protocol version. +* Updated Steam enums and protobufs. + + ------------------------------------------------------------------------------ v 2.1.0 Jun 13, 2018 ------------------------------------------------------------------------------