diff --git a/SteamKit2/SteamKit2/SteamKit2.csproj b/SteamKit2/SteamKit2/SteamKit2.csproj index de9a11f96..7af40feee 100644 --- a/SteamKit2/SteamKit2/SteamKit2.csproj +++ b/SteamKit2/SteamKit2/SteamKit2.csproj @@ -5,7 +5,7 @@ false ..\..\SteamKit.snk .NET library that aims to interoperate with the Steam network. - Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/2.2.0-Beta.1 + Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/2.2.0-Beta.2 https://raw.github.com/SteamRE/SteamKit/master/Resources/Misc/steamkit_logo_128.png https://github.com/SteamRE/SteamKit https://github.com/SteamRE/SteamKit/blob/master/SteamKit2/SteamKit2/license.txt diff --git a/SteamKit2/SteamKit2/changes.txt b/SteamKit2/SteamKit2/changes.txt index f5ddb0b6d..3b9f27d24 100644 --- a/SteamKit2/SteamKit2/changes.txt +++ b/SteamKit2/SteamKit2/changes.txt @@ -1,5 +1,19 @@ ------------------------------------------------------------------------------ -v 2.2.0 (Beta) Feb 9, 2019 +v 2.2.0 (Beta 2) May 15, 2019 +------------------------------------------------------------------------------ +* Added overloads for `CDNClient.DownloadManifestAsync` and `CDNClient.DownloadDepotChunkAsync` for advanced consumers that perform their own server and key management. +* The dynamic interface for WebAPI can now take a single un-named argument of `IDictionary` instead of having to pass each argument as a named parameter. +* Updated Steam enums. + +BREAKING CHANGES +* WebAPI now takes a arguments dictionary as `Dictionary`, rather than `Dictionary`. + * Arguments of type `byte[]` are converted to their Base-64 representation. + * Arguments of value `null` are treated as empty strings. + * All other arguments are converted to `string` by calling `object.ToString()`. + + +------------------------------------------------------------------------------ +v 2.2.0 (Beta 1) Feb 9, 2019 ------------------------------------------------------------------------------ * Added an overload of `SteamDirectory.LoadAsync` that accepts a maximum number of servers to return. * Added `ServerRecord.TryCreateSocketServer` to try parse a record from a string.