diff --git a/SteamKit2/SteamKit2/SteamKit2.csproj b/SteamKit2/SteamKit2/SteamKit2.csproj
index de9a11f96..7af40feee 100644
--- a/SteamKit2/SteamKit2/SteamKit2.csproj
+++ b/SteamKit2/SteamKit2/SteamKit2.csproj
@@ -5,7 +5,7 @@
false
..\..\SteamKit.snk
.NET library that aims to interoperate with the Steam network.
- Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/2.2.0-Beta.1
+ Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/2.2.0-Beta.2
https://raw.github.com/SteamRE/SteamKit/master/Resources/Misc/steamkit_logo_128.png
https://github.com/SteamRE/SteamKit
https://github.com/SteamRE/SteamKit/blob/master/SteamKit2/SteamKit2/license.txt
diff --git a/SteamKit2/SteamKit2/changes.txt b/SteamKit2/SteamKit2/changes.txt
index f5ddb0b6d..3b9f27d24 100644
--- a/SteamKit2/SteamKit2/changes.txt
+++ b/SteamKit2/SteamKit2/changes.txt
@@ -1,5 +1,19 @@
------------------------------------------------------------------------------
-v 2.2.0 (Beta) Feb 9, 2019
+v 2.2.0 (Beta 2) May 15, 2019
+------------------------------------------------------------------------------
+* Added overloads for `CDNClient.DownloadManifestAsync` and `CDNClient.DownloadDepotChunkAsync` for advanced consumers that perform their own server and key management.
+* The dynamic interface for WebAPI can now take a single un-named argument of `IDictionary` instead of having to pass each argument as a named parameter.
+* Updated Steam enums.
+
+BREAKING CHANGES
+* WebAPI now takes a arguments dictionary as `Dictionary`, rather than `Dictionary`.
+ * Arguments of type `byte[]` are converted to their Base-64 representation.
+ * Arguments of value `null` are treated as empty strings.
+ * All other arguments are converted to `string` by calling `object.ToString()`.
+
+
+------------------------------------------------------------------------------
+v 2.2.0 (Beta 1) Feb 9, 2019
------------------------------------------------------------------------------
* Added an overload of `SteamDirectory.LoadAsync` that accepts a maximum number of servers to return.
* Added `ServerRecord.TryCreateSocketServer` to try parse a record from a string.