diff --git a/SteamKit2/SteamKit2/changes.txt b/SteamKit2/SteamKit2/changes.txt index 2bd518f00..f2489d878 100644 --- a/SteamKit2/SteamKit2/changes.txt +++ b/SteamKit2/SteamKit2/changes.txt @@ -1,5 +1,5 @@ ------------------------------------------------------------------------------ -v 2.0.0 Dec 03, 2017 (Beta 2) +v 2.0.0 Dec 17, 2017 ------------------------------------------------------------------------------ * SteamKit 2.0 now targets .NET Standard 2.0. This means it now requires .NET Framework 4.6.1 or higher, .NET Core 2.0 or higher, or any other .NET Standard 2.0-compatible runtime. * Added support for WebSocket client connections. @@ -9,7 +9,7 @@ v 2.0.0 Dec 03, 2017 (Beta 2) * If the `SteamConfiguration` permits both TCP and UDP, both can now be used (depending on server ranking). * See the Breaking Changes section below for further details. * Added `ArgumentNullException` to the public API surface when passing null into methods that would have previously triggered a `NullReferenceException`. -* Added HTTPS support to CDNClient. +* Added HTTPS support to `CDNClient`. * Updated Protobuf message classes to expose a property indicating if any wire value was specified or not, and a method to clear the value. * Updated game-related GC messages and protobufs. * Updated Steam enums and protobufs.