-
Notifications
You must be signed in to change notification settings - Fork 5
VMT Shader Parameters
The shader parameters of a VMT file support auto completion, inspection, error detection and special highlighting.
A configurable list of all shader parameters can be found in the package.json
.
Example
{
"name": "$noportal",
"type": "bool",
"defaultCompletion": 1,
"description": "Compile time parameter to mark this surface as non-portalable. Unnecessary on models.",
"wikiUri": "https://developer.valvesoftware.com/wiki/Controlling_portals"
}
The name of the parameter. Keep it lowercase.
The type of the parameter. If the value of the parameter does not match the type, a warning is given in the VMT file.
Basic
Type | Description | Example Values |
---|---|---|
bool | Boolean value. |
0 1
|
float | Floating point numbers (Number with a comma) |
0.0 601360 4.91 .86
|
int | Integers values (Whole number) |
0 601360
|
scalar | Floating point number between 0 and 1 |
0 1 0.3 .6
|
Special cases
Type | Description | Example |
---|---|---|
color | Color value. Either as array or matrix. |
[36 105 8] {0.3 0.7 1}
|
env_cubemap | Used to give special highlighting to the env_cubemap value, but can be any string too. |
env_cubemap sky/some_skybox
|
texture | Texture path or internal texture name. Includes file system search in auto completion |
nature/grass_01 _rt_WaterReflection
|
A short 1-3 sentence description of the property. Only keep the most important info here and refrain from using many line breaks. Supports markdown formatting.
Optional. If present, the value will be automatically inserted. Use this for boolean parameters like $translucent
, where one will almost certainly expect a 1.
Optional. URI (Link) to a website describing this property. The Valve Developer Community Wiki is preferred.