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Portal 2 Bug: Fling Crash in sp_a3_end #1678

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JVGRYT opened this issue Mar 18, 2024 · 9 comments
Open

Portal 2 Bug: Fling Crash in sp_a3_end #1678

JVGRYT opened this issue Mar 18, 2024 · 9 comments
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Compat: Portal 2 Breaks Portal 2 compatability Priority 2: High High priority issues Size 3: Medium affects multiple things--may or may not be trivial to complete Type: Crash Game crash.

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@JVGRYT
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JVGRYT commented Mar 18, 2024

Describe the bug

I ran into a bug during my gameplay of Portal 2 with only the paintgun (min portals). In the map sp_a3_end, there is a point further into the map where once you fling yourself, the game crashes. I've attached a video to make the location easier to explain.
https://github.com/StrataSource/Portal-2-Community-Edition/assets/92970602/f7700404-d6c8-4dc7-b6ab-bdc981cde67a
This crash makes the game unbeatable without using cheats.

To Reproduce

  1. Open sp_a3_end
  2. Progress to the point in the map shown in the video
  3. Use the gels to fling yourself
  4. Crash

Operating System

No response

@JVGRYT JVGRYT added Compat: Portal 2 Breaks Portal 2 compatability Type: Bug Something isn't working labels Mar 18, 2024
@pivotman319-owo
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crash confirmed on latest QA build, appears to only occur if weapon_paintgun is held by the player and if they granted themselves upgrades (via upgrade_paintgun) before switching out to a different weapon

@pivotman319-owo pivotman319-owo added Type: Crash Game crash. Priority 2: High High priority issues Size 3: Medium affects multiple things--may or may not be trivial to complete and removed Type: Bug Something isn't working labels Mar 26, 2024
@JVGRYT
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JVGRYT commented Mar 27, 2024

crash confirmed on latest QA build, appears to only occur if weapon_paintgun is held by the player and if they granted themselves upgrades (via upgrade_paintgun) before switching out to a different weapon

That's quite intriguing, I'd be interested to know why that happens 🤔

@craftablescience
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This crash happens regardless of held weapons, however it is also random. You probably rolled the dice and got lucky the first time

@JVGRYT
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JVGRYT commented Mar 27, 2024

This crash happens regardless of held weapons, however it is also random. You probably rolled the dice and got lucky the first time

Yes, but it is definitely consistent with the paintgun held, as far as I've tested it
That or I've been unlucky at least ten times in a row

However, I think I do recall this crash happening in a casual playthrough in P2:CE, but I reloaded the game and it worked fine so I ended up forgetting about it and I never made an issue about it

@craftablescience
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This crash happens regardless of held weapons, however it is also random. You probably rolled the dice and got lucky the first time

Yes, but it is definitely consistent with the paintgun held, as far as I've tested it That or I've been unlucky at least ten times in a row

However, I think I do recall this crash happening in a casual playthrough in P2:CE, but I reloaded the game and it worked fine so I ended up forgetting about it and I never made an issue about it

It has nothing to do with holding the paintgun, it's a crash in the physics code. I imagine it's more likely to crash than not. If you don't go through those portals you should be fine

@JVGRYT
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JVGRYT commented Mar 27, 2024

This crash happens regardless of held weapons, however it is also random. You probably rolled the dice and got lucky the first time

Yes, but it is definitely consistent with the paintgun held, as far as I've tested it That or I've been unlucky at least ten times in a row
However, I think I do recall this crash happening in a casual playthrough in P2:CE, but I reloaded the game and it worked fine so I ended up forgetting about it and I never made an issue about it

It has nothing to do with holding the paintgun, it's a crash in the physics code. I imagine it's more likely to crash than not. If you don't go through those portals you should be fine

Ok, that makes sense

And yea, I use noclip to get past both of the triggers that trigger the catapault, and it flings me properly

@JJL772
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JJL772 commented Mar 27, 2024

Can you try with traceray_force_vphysics 0?

@JVGRYT
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JVGRYT commented Mar 27, 2024

Can you try with traceray_force_vphysics 0?

I'll give it a shot when I get home

@JVGRYT
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JVGRYT commented Apr 1, 2024

Can you try with traceray_force_vphysics 0?

Alright, I gave it a shot. While I had it set to 0, the crash didn't happen at all. But as soon as I turned it back on and re-entered the portal, it crashed again.

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Labels
Compat: Portal 2 Breaks Portal 2 compatability Priority 2: High High priority issues Size 3: Medium affects multiple things--may or may not be trivial to complete Type: Crash Game crash.
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