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Bug: Auto Portals in sp_a1_intro1 do not render correctly with Volt physics. #1689

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Badpoolinator opened this issue Jun 25, 2024 · 0 comments
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Type: Bug Something isn't working

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@Badpoolinator
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Describe the bug

Volt enabled:

20240625205049_1
(The cheap titles are not related. I was using host_framerate.)

Volt disabled:

20240625205529_1

This behaviour only happens in sp_a1_intro1, and only with the pre placed prop_portals. Creating portals with a portal gun will render fine. Tried in sp_a1_intro2, and the portals rendered fine. I also tried it in my own map, this isn't caused by the portals being activated at the same time. I also tried it with lighting, and they rendered fine. This seems to only be a problem in sp_a1_intro1.

Issue Map

sp_a1_intro1

To Reproduce

  1. Open sp_a1_intro1
  2. Skip the container ride, go straight to the first auto portals.
  3. Wait for them to open.

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@Badpoolinator Badpoolinator added the Type: Bug Something isn't working label Jun 25, 2024
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