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Powerups should be available where they are actually useful #50

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maxteufel opened this issue Aug 10, 2016 · 9 comments
Open

Powerups should be available where they are actually useful #50

maxteufel opened this issue Aug 10, 2016 · 9 comments

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@maxteufel
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maxteufel commented Aug 10, 2016

On Icy Island, some levels could get boxes with the new powerups

  • Air powerup for the "Air"-themed levels in Icy Island
  • Earth powerup for the cave

Cc: @SuperTux/level-designers

@Rusty-Box
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The Earth powerup should be only for dark levels (Like dark caves), because otherwise it's useless.

@maxteufel
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@Rusty-Box Well, there is actually a "stone feature" (hold Action, press Down) (see SuperTux/supertux#537).

@Rusty-Box
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I know but levels that feature the earth powerup need places, where the ability can be usefull. That would mean, that we would have to edit the cave levels, so you can use this stone ability for unlocking secrets or other.

@maxteufel
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@Rusty-Box So let's put it into dark levels first?

@Rusty-Box
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I would say so.

@Rusty-Box
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We shouldn't introduce every powerup in only one world. We should seperate their first apperances to at least two worlds.
For example: The fire and maybe the air flower will be introduced in Icy Island. And the ice and earth flower will be introduced in the Forest World.

@maxteufel
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I understand but I think power-ups should be... well there where they're useful.

@Rusty-Box
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Rusty-Box commented Aug 16, 2016

@maxteufel I know, but not all in one world for the first time. Of course they should be used, where they are usefull, but Icy Island has currently no level in which you could really need the ice and earth flower. (Especially the ice flower)

@Karkus476
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See #57 for my opinion. I say two per world.

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