You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
get a tilemap, place some lightmap white tiles, for ease' sake.
get a lever, on switch is .tint_fade(0, 1, 1, 1, 1);
make the off switch something else, but you will see that the first variable definitely controls at least TIME, because if you do 5, 0, 1, 1, 1 then it slowly changes colour
and if you do 0, 1, 1, 1, 1 it becomes yellow, which means absence of blue. so it controls blue and time
repeat for the other mistake, doing 1, 1, 1, 0, 1 makes it go green. now green is the absence of two colours, red and blue. so the fourth variable also controls two things.
I have verified this isn't an issue that's already been reported.
I have verified this isn't a discussion, or an issue about a crash or a feature request, but rather an actual bug ─ that is, the game did something not intended.
I have verified this issue is not about wrong translations (use Transifex for those), or anything unsupported (e.g. third-party add-ons).
In this report, I have only included details about one (1) bug.
If I make a mistake while submitting this report, I agree to use the "Edit" feature to correct it, instead of closing this issue and opening a new one.
The text was updated successfully, but these errors were encountered:
SuperTux Version
v0.6.3-1507-gc2e6b766d
System Information
win 11 64 bit
Expected Behavior
as per documentation tint_fade follows t, rgba
Actual Behavior
this is not the case, instead:
so its t+b, r, g, r+b, a
Steps To Reproduce Actual Behavior
repeat for the other mistake, doing 1, 1, 1, 0, 1 makes it go green. now green is the absence of two colours, red and blue. so the fourth variable also controls two things.
Additional Information
No response
Guidelines For Reporting Issues
The text was updated successfully, but these errors were encountered: