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[Bug]: path node binding doesn't work #3162

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Alasdairbugs opened this issue Dec 30, 2024 · 0 comments
Open
6 tasks done

[Bug]: path node binding doesn't work #3162

Alasdairbugs opened this issue Dec 30, 2024 · 0 comments
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@Alasdairbugs
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SuperTux Version

v0.6.3-1540-g9f4496832-win64

System Information

win 11 64 bit

Expected Behavior

using the bind feature to bind objects/coins to path nodes and path node arrays should work. it simply does not, instead, the origin path node doesnt recognise bound objects and any bound object recognises the origin, but not other bound objects

Actual Behavior

image

coin 1 says its bound to coin 2, like they have the same path ID
if i move around coin 1, coin 2 moves with it, fine
if i move around coin 2, nothing moves with it.

it looks like coin 1 is bound to coin 2 but not vice versa.

Steps To Reproduce Actual Behavior

i place coins in a pattern, give one coin "following path" and "circular".
make its path,
then assign the coins i placed in the pattern to a designated coin

Additional Information

No response

Guidelines For Reporting Issues

  • I have read https://github.com/SuperTux/supertux/blob/master/CONTRIBUTING.md#bug-reports.
  • I have verified this isn't an issue that's already been reported.
  • I have verified this isn't a discussion, or an issue about a crash or a feature request, but rather an actual bug ─ that is, the game did something not intended.
  • I have verified this issue is not about wrong translations (use Transifex for those), or anything unsupported (e.g. third-party add-ons).
  • In this report, I have only included details about one (1) bug.
  • If I make a mistake while submitting this report, I agree to use the "Edit" feature to correct it, instead of closing this issue and opening a new one.
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