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Release v1.4.3
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Changelog.txt

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@@ -148,3 +148,8 @@ Version 1.4.2 - August 22, 2016
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It is no longer possible to shift+click with the Targeting Device and place useless ghost entities.
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Moved the ion cannon status GUI from gui.top to gui.left.
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Added an option in the config file to disable the ion cannon blast flames, should you wish to eliminate the chance to cause wildfires with your orbital bombardment.
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Version 1.4.3 - August 26, 2016
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-------------------------------
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Close any instance of the old stats window still open.

Readme.txt

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Orbital Ion Cannon 1.4.2
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Orbital Ion Cannon 1.4.3
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Version 1.4.2 was released August 22, 2016, was tested using Factorio v0.13.17, and was authored by Supercheese, with contributions from madmaxoft, bNarFProfCrazy, and Danielv123.
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Version 1.4.3 was released August 26, 2016, was tested using Factorio v0.13.17, and was authored by Supercheese, with contributions from madmaxoft, bNarFProfCrazy, and Danielv123.
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Do you have a large, late-game megabase and wish there were more cool things you could build? Do you wish you could do more with the rockets you launch than just increment a single number? Do you really hate biters? If so, then this mod is for you!
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Build a giant ion cannon and launch it into orbit with a rocket, wait for it to charge up, and then you're ready to call down the thunder on those pesky aliens.

info.json

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{
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"name": "Orbital Ion Cannon",
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"version": "1.4.2",
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"version": "1.4.3",
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"factorio_version": "0.13",
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"title": "Orbital Ion Cannon",
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"author": "Supercheese",

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