- Users now have the ability to rebirth at max level.
- Can be used to reset a character back to level 1
- Upon rebirthing your character gains increase base points to all stats
- The number of points for rebirthing varies based on the number of total rebirths your character has
- Between 1 - 9 rebirths you get 2 base stats per rebirth
- Between 10 - 19 rebirths you get 1 extra base stats per rebirth
- Between 20 - 29 rebirths you get 5 extra base stats per rebirth
- After 30 rebirths you get 3 extra base stats per rebirth
- Characters are guaranteed some item chests after their rebirth
- 1 common chest per 5 rebirths they have
- 1 rare chest per 10 rebirths they have
- 1 epic chest per 20 rebirths they have
- 1 legendary test per 50 rebirths they have
As your rebirths increases the following will change
- The amount of XP you gain for activities will also increase
- The amount of currency you gain for activities will also increase
- You will get better items from loot chests
- The amount you sell items for will be higher
- Characters with more rebirths will be more likely to encounter stronger monsters that will rebirth more XP
- Character with more rebirths will be able to convert lesser loot chest into higher quality loot chests
- Characters with more rebirths will have their skill cooldowns significantly reduced
- Characters can only trade items to other users with the same or higher number of rebirths.
- When your character reach max level they can run
[p]rebirth
- This will cost all their current currency
- This will remove all their items with the following exceptions
- Set items will stay with you forever
- Tinkerer items will stay with you as long as you are a tinkerer
- Legendary items will stay with you for 3 rebirths after you get them
- Say you get a legendary item with you on level 30 Rebirth 3, this item will stay with you until your 6th rebirth
- Any loot chests or other items you has prior to rebirthing will be removed
- You will keep your class upon rebirthing (Say Hello to level 1 Berserkers)
- New dynamic Max levels based on number of rebirths your character has.
- For character with 0 rebirths the max level is 5
- For character with 1 rebirth the Max level is 20
- For character with 2 to 9 rebirths the max level increases by 5 per rebirth (25, 30, 35...)
- For character with 10 to 19 rebirths the max level increases by 10 per rebirth (70, 80, 90...)
- For character with 20 to 38 rebirths the max level increases by 5 per rebirth (170, 175, 180..)
- For character with more than 38 rebirths the max level will always be 255
- Characters will stop gaining XP once their character reach max level
- Over 84 thousand new common items.
- Over 84 thousand new rare items.
- Over 84 thousand new epic items.
- Over 84 thousand new legendary items.
- 12 New Sets.
- Items now have dynamically generated Item levels based on their stats.
- Sets provide significant bonuses when all pieces are equipped.
- The 12 new sets can be broken down in a total of 86 Set items.
- Set Bonuses are as follow
- Extra Attack points
- Extra Dexterity points
- Extra Intelligence points
- Extra Charisma points
- Extra Luck points
- A XP multiplier for all activities that reward users with XP
- A Currency multiplier for all activities that reward the user with currency
- Stats multipliers, some sets bonuses will straight up multiply all your stats by the multiplier the set provides.
- Ainz Ooal Gown - 10 Parts
- Skrrtis - 2 Parts
- Heavenswheel - 5 Parts
- Titan - 8 Parts
- World Breaker - 11 Parts
- Thunderfury - 3 Parts
- Slobberknocker - 7 Parts
- The Groovinator - 2 Parts
- The Paninator - 11 Parts
- Unholy Seasoning - 4 Parts
- Mad Mook - 8 Parts
- Badass Bop - 2 Parts
More to come in a future update!
Should you manage to slain or persuade the following type of monsters your reward will be immense.
- 3 Extra Monster attributes
- Enlightened monsters are very strong monsters
- Possessed monster are monsters who been corrupted by truly evil forces and mere man cannot reason with (Or can they?).
- Immortal monsters have been living since the beginning of time itself, many adventurers have tried to kill them but only to fails.
- Bosses are now much rarer
- Bosses are the only source of Set item chests
- Due to the increased number of items, the Basilisk now be stopped with any shiny items.
- You are now able to find a more diverse number of monsters at lower levels
- Ascended monsters are monsters who have obtained the power to level up
- These monsters are significantly stronger than their non ascended counter parts
- These monsters may also have very different weaknesses or strengths when compared to their non ascended counter parts
- Killing these beasts will award you with significantly more experience and currency, but are you worthy of their rewards?
- Intelligence and Luck affects this class cooldown and damage spells
- Intelligence and diplomacy directly affects this class cooldown and persuasion attempts
- Over 900 new pets added for the Ranger class
- Pet now can give varied bonuses such as increased currency drop and increased XP
- Attack, Luck and Dexterity directly affect this characters damage abilities
- Intelligence and Luck affects this class cooldown and prayers
- Intelligence and Luck affects this class cooldown and forged items
- Saturday and Sundays users will gain 2x XP and currency
- Wednesday and Friday users will gain 1.5x XP and currency
- Monster Stats affect the number of XP/currency it drops if you manage to kill it
- A character with a higher number of rebirths has a chance of spawning stronger monster
- Adventure now shows the total number XP the whole party gets
- Each user gets different XP amounts based on their rebirths and stats
- The repair cost at the end of failed adventure is not a percentage of your total balance
- Character stats now affect their skill cooldown
- Ascended monsters (Monsters with a much higher stats)
- The number of people taking part in an adventure directly increases the amount of XP/currency that adventure rewards
- You are now no longer able to join an adventure without any currency and will require at least 250 of your local currency.
- Trader will now have a much more varied number of items in his inventory and on some lucky hauls he may even have several items for sale.
- Numbers will now be shown with digit separators
- 3 New commands have been added
[p]aleaderboard
Who is the strongest / sweetiest person in your server/globally?[p]scoreboard
Ever wondered who in your server fumbles/globally the most?[p]wscoreboard
who will be the person to lose the most adventures this week?