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3.0.0.md

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New features

Rebirths

  • Users now have the ability to rebirth at max level.
  • Can be used to reset a character back to level 1
  • Upon rebirthing your character gains increase base points to all stats
  • The number of points for rebirthing varies based on the number of total rebirths your character has
    • Between 1 - 9 rebirths you get 2 base stats per rebirth
    • Between 10 - 19 rebirths you get 1 extra base stats per rebirth
    • Between 20 - 29 rebirths you get 5 extra base stats per rebirth
    • After 30 rebirths you get 3 extra base stats per rebirth
  • Characters are guaranteed some item chests after their rebirth
    • 1 common chest per 5 rebirths they have
    • 1 rare chest per 10 rebirths they have
    • 1 epic chest per 20 rebirths they have
    • 1 legendary test per 50 rebirths they have

Mechanics affect by rebirths

As your rebirths increases the following will change

  • The amount of XP you gain for activities will also increase
  • The amount of currency you gain for activities will also increase
  • You will get better items from loot chests
  • The amount you sell items for will be higher
  • Characters with more rebirths will be more likely to encounter stronger monsters that will rebirth more XP
  • Character with more rebirths will be able to convert lesser loot chest into higher quality loot chests
  • Characters with more rebirths will have their skill cooldowns significantly reduced
  • Characters can only trade items to other users with the same or higher number of rebirths.

How to rebirth

  • When your character reach max level they can run [p]rebirth
  • This will cost all their current currency
  • This will remove all their items with the following exceptions
    • Set items will stay with you forever
    • Tinkerer items will stay with you as long as you are a tinkerer
    • Legendary items will stay with you for 3 rebirths after you get them
      • Say you get a legendary item with you on level 30 Rebirth 3, this item will stay with you until your 6th rebirth
    • Any loot chests or other items you has prior to rebirthing will be removed
    • You will keep your class upon rebirthing (Say Hello to level 1 Berserkers)

Max Level

  • New dynamic Max levels based on number of rebirths your character has.
    • For character with 0 rebirths the max level is 5
    • For character with 1 rebirth the Max level is 20
    • For character with 2 to 9 rebirths the max level increases by 5 per rebirth (25, 30, 35...)
    • For character with 10 to 19 rebirths the max level increases by 10 per rebirth (70, 80, 90...)
    • For character with 20 to 38 rebirths the max level increases by 5 per rebirth (170, 175, 180..)
    • For character with more than 38 rebirths the max level will always be 255
  • Characters will stop gaining XP once their character reach max level

Items

  • Over 84 thousand new common items.
  • Over 84 thousand new rare items.
  • Over 84 thousand new epic items.
  • Over 84 thousand new legendary items.
  • 12 New Sets.

Item Level

  • Items now have dynamically generated Item levels based on their stats.

Set Items

  • Sets provide significant bonuses when all pieces are equipped.
  • The 12 new sets can be broken down in a total of 86 Set items.
  • Set Bonuses are as follow
    • Extra Attack points
    • Extra Dexterity points
    • Extra Intelligence points
    • Extra Charisma points
    • Extra Luck points
    • A XP multiplier for all activities that reward users with XP
    • A Currency multiplier for all activities that reward the user with currency
    • Stats multipliers, some sets bonuses will straight up multiply all your stats by the multiplier the set provides.

Current Set items:

  • Ainz Ooal Gown - 10 Parts
  • Skrrtis - 2 Parts
  • Heavenswheel - 5 Parts
  • Titan - 8 Parts
  • World Breaker - 11 Parts
  • Thunderfury - 3 Parts
  • Slobberknocker - 7 Parts
  • The Groovinator - 2 Parts
  • The Paninator - 11 Parts
  • Unholy Seasoning - 4 Parts
  • Mad Mook - 8 Parts
  • Badass Bop - 2 Parts

More to come in a future update!

Monsters

Attributes

Should you manage to slain or persuade the following type of monsters your reward will be immense.

  • 3 Extra Monster attributes
    • Enlightened monsters are very strong monsters
    • Possessed monster are monsters who been corrupted by truly evil forces and mere man cannot reason with (Or can they?).
    • Immortal monsters have been living since the beginning of time itself, many adventurers have tried to kill them but only to fails.

Bosses

  • Bosses are now much rarer
  • Bosses are the only source of Set item chests

Mini bosses

  • Due to the increased number of items, the Basilisk now be stopped with any shiny items.

Basic monster

  • You are now able to find a more diverse number of monsters at lower levels

Ascended monsters

  • Ascended monsters are monsters who have obtained the power to level up
  • These monsters are significantly stronger than their non ascended counter parts
  • These monsters may also have very different weaknesses or strengths when compared to their non ascended counter parts
  • Killing these beasts will award you with significantly more experience and currency, but are you worthy of their rewards?

Classes

Wizard

  • Intelligence and Luck affects this class cooldown and damage spells

Bard

  • Intelligence and diplomacy directly affects this class cooldown and persuasion attempts

Ranger

  • Over 900 new pets added for the Ranger class
  • Pet now can give varied bonuses such as increased currency drop and increased XP

Berserker

  • Attack, Luck and Dexterity directly affect this characters damage abilities

Cleric

  • Intelligence and Luck affects this class cooldown and prayers

Tinkerer

  • Intelligence and Luck affects this class cooldown and forged items

Mechanics

  • Saturday and Sundays users will gain 2x XP and currency
  • Wednesday and Friday users will gain 1.5x XP and currency
  • Monster Stats affect the number of XP/currency it drops if you manage to kill it
  • A character with a higher number of rebirths has a chance of spawning stronger monster
  • Adventure now shows the total number XP the whole party gets
  • Each user gets different XP amounts based on their rebirths and stats
  • The repair cost at the end of failed adventure is not a percentage of your total balance
  • Character stats now affect their skill cooldown
  • Ascended monsters (Monsters with a much higher stats)
  • The number of people taking part in an adventure directly increases the amount of XP/currency that adventure rewards
  • You are now no longer able to join an adventure without any currency and will require at least 250 of your local currency.
  • Trader will now have a much more varied number of items in his inventory and on some lucky hauls he may even have several items for sale.

Quality of life improvements

  • Numbers will now be shown with digit separators
  • 3 New commands have been added
    • [p]aleaderboard Who is the strongest / sweetiest person in your server/globally?
    • [p]scoreboard Ever wondered who in your server fumbles/globally the most?
    • [p]wscoreboard who will be the person to lose the most adventures this week?