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[Suggestion] Disable guide book in inventory by default #154
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As requested, I'd like to suggest some alternatives and possible solutions to the situation - some of which may be controversial, but I will encourage you to strongly consider them regardless: The ProblemSince the beginning of modding in Minecraft it has been a common practice to put a lot of "helpful" items in the player's inventory when starting, as a way to introduce the player to the mod's content. This has always been a problem more than anything since mods are more often than not combined with other mods. These days, the situation is less severe, as the introduction of Patchouli has allowed modders to provide handy guide books in place of starting items. ChallengesThere are several issues that make finding alternatives to providing starting items a challenge:
While these are certainly challenging to work around, they are thankfully not roadblocks, as a rather popular mod known as Create has managed to fully document all of their content without the use of books! Solutions PrefaceI'd like to preface this by saying it's incredible the amount of time and effort you've put into the guide book, that is not something I wish to discredit here. Solution 1: IntuitivityFirstly, I would encourage focusing on how your mod blends into the game and how players can encounter each of the elements along their journey. That said, there are still some areas that could use improvement, particularly around the recipe book;
With those improvements to the vanilla recipe book it would take the place of the basic weapons list in the guide book - one section down! As for the runic tablets; vanilla actually provides a mechanic that would serve this purpose much better: Solution 2: SimplicityLet me be frank; this mod does not live up to its simply swords name anymore. The need for a guide book to begin with is a sign of bloat and overcomplication in a mod that should otherwise be focused on providing a few fun sword-like weapons to play with. I would argue that the entirety of the runic gem/tablet and weapon socketing systems should be completely scrapped. With a simpler take on the mod's design a guide book would no longer be necessary - at least, not to the extent that it would need to be provided as a starting item. Solution 3: Pondering (WIP)I previously mentioned that Create's system would not be a good fit here, but it may yet be; once they make a dedicated mod for it I suspect pondering will become the go-to replacement for guide books. ConclusionWhile I recognise that simplifying and making mechanics intuitive is nothing revolutionary (even Minecraft has done so with things like the igloo to teach players how to cure villagers) they are areas that do not receive as much attention as they should. Providing a cohesive experience is key to escaping the guidebook limbo plaguing modded Minecraft, and I hope this gives you some ideas moving forward. |
Just to add on to my second suggestion: while I do believe the runic system should be removed from this mod, I would like to see it split into its own mod and expanded from there, as it is a nice system and would serve well as an alternative/replacement for enchantments with a split off focus from simply swords. |
Can I just give a shout-out to Patchouli Button? Also, I don't see why this is such a big issue. Even if some want a guidebook when spawning in, others do not. At least having the option to prevent this behavior seems beneficial. Absurdly obvious, even. |
It’s a problem with Patchouli itself that its design expects modders to fill the player’s inventory with books. Regardless, I do believe it would be most sensible to just make the book easy to find or craft and not include it as a starting item at all. EDIT: They can’t easily add a config option for the starting item due to the way modern modded Minecraft works, hence the jumping through hoops with data packs. |
Can't you just disable the Patchouli behavior? Then, have a server config that says whether or not to give the player |
In-game documentation is important, but spawning with an inventory full of guide books from random mods is an overwhelming first impression.
Therefore, I would like to suggest that you consider disabling giving the book by default and instead provide it in some other manner - for example, as loot in villages or as an easy crafting recipe.
Yes, I am aware it can be turned off, but I would encourage you to find more intuitive ways to teach players how to use your mod than with book items dumped into the inventory on spawn.
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