@@ -70,7 +70,7 @@ public sealed partial class StaminaComponent : Component
7070 /// This float determines how fast stamina will regenerate after exiting the stamina crit.
7171 /// </summary>
7272 [ DataField , AutoNetworkedField ]
73- public float AfterCritDecayMultiplier = 5f ;
73+ public float AfterCritDecayMultiplier = 2f ; // Floofstation - lower value
7474
7575 /// <summary>
7676 /// This is how much stamina damage a mob takes when it forces itself to stand up before modifiers
@@ -87,7 +87,7 @@ public sealed partial class StaminaComponent : Component
8787 /// <summary>
8888 /// Thresholds that determine an entity's slowdown as a function of stamina damage.
8989 /// </summary>
90- [ DataField ]
90+ [ DataField , AutoNetworkedField ] // Floofstation - made networked because of traits
9191 public Dictionary < FixedPoint2 , float > StunModifierThresholds = new ( ) { { 0 , 1f } , { 60 , 0.7f } , { 80 , 0.5f } } ;
9292
9393 #region Animation Data
@@ -96,7 +96,7 @@ public sealed partial class StaminaComponent : Component
9696 /// Threshold at which low stamina animations begin playing. This should be set to a value that means something.
9797 /// At 50, it is aligned so when you hit 60 stun the entity will be breathing once per second (well above hyperventilation).
9898 /// </summary>
99- [ DataField ]
99+ [ DataField , AutoNetworkedField ] // Floofstation - networked
100100 public float AnimationThreshold = 50 ;
101101
102102 /// <summary>
@@ -127,13 +127,13 @@ public sealed partial class StaminaComponent : Component
127127 /// Min multipliers for JitterAmplitude in the X and Y directions, animation randomly chooses between these min and max multipliers
128128 /// </summary>
129129 [ DataField ]
130- public Vector2 JitterMin = Vector2 . Create ( 0.5f , 0.125f ) ;
130+ public Vector2 JitterMin = Vector2 . Create ( 0.25f , 0.0625f ) ; // Floofstation - lowered because it looks weird.
131131
132132 /// <summary>
133133 /// Max multipliers for JitterAmplitude in the X and Y directions, animation randomly chooses between these min and max multipliers
134134 /// </summary>
135135 [ DataField ]
136- public Vector2 JitterMax = Vector2 . Create ( 1f , 0.25f ) ;
136+ public Vector2 JitterMax = Vector2 . Create ( 0.5f , 0.125f ) ; // Floofstation - lowered because it looks weird.
137137
138138 /// <summary>
139139 /// Minimum total animations per second
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