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textureclass.h
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textureclass.h
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#pragma once
//////////////
// INCLUDES //
//////////////
#include <d3d11.h>
#include <directxmath.h>
#include <stdio.h>
#include <vector>
using namespace DirectX;
enum GenType
{
NONE,
LEAF,
BARK,
STEM,
ROSE
};
struct TexParam
{
XMFLOAT4 baseCol;
XMFLOAT4 baseVar;
XMFLOAT4 altCol;
XMFLOAT4 altVar;
int thickness;
GenType type;
};
////////////////////////////////////////////////////////////////////////////////
// Class name: TextureClass
////////////////////////////////////////////////////////////////////////////////
class TextureClass
{
public:
struct TargaHeader
{
unsigned char data1[12];
unsigned short width;
unsigned short height;
unsigned char bpp;
unsigned char data2;
};
TextureClass();
TextureClass(const TextureClass&);
~TextureClass();
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, TexParam);
void Shutdown();
ID3D11ShaderResourceView* GetTexture();
TargaHeader GetHeader();
unsigned char* GetData();
int GetWidth();
int GetHeight();
private:
bool LoadTarga(char*, int&, int&);
//void CreateRose(int&, int&);
private:
unsigned char* m_targaData;
ID3D11Texture2D* m_texture;
TargaHeader m_header;
ID3D11ShaderResourceView* m_textureView;
int m_width;
int m_height;
TexParam m_param;
};