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static_image.js
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static_image.js
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/**
* @license
* Copyright 2020 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import * as posenet_module from '@tensorflow-models/posenet';
import * as facemesh_module from '@tensorflow-models/facemesh';
import * as tf from '@tensorflow/tfjs';
import * as paper from 'paper';
import "babel-polyfill";
import dat from 'dat.gui';
import {SVGUtils} from './utils/svgUtils'
import {PoseIllustration} from './illustrationGen/illustration';
import {Skeleton, facePartName2Index} from './illustrationGen/skeleton';
import {toggleLoadingUI, setStatusText} from './utils/demoUtils';
import * as boySVG from './resources/illustration/boy.svg';
import * as girlSVG from './resources/illustration/girl.svg';
import * as abstractSVG from './resources/illustration/abstract.svg';
import * as blathersSVG from './resources/illustration/blathers.svg';
import * as tomNookSVG from './resources/illustration/tom-nook.svg';
import * as boy_doughnut from './resources/images/boy_doughnut.jpg';
import * as tie_with_beer from './resources/images/tie_with_beer.jpg';
import * as test_img from './resources/images/test.png';
import * as full_body from './resources/images/full-body.png';
import * as full_body_1 from './resources/images/full-body_1.png';
import * as full_body_2 from './resources/images/full-body_2.png';
// clang-format off
import {
drawKeypoints,
drawPoint,
drawSkeleton,
renderImageToCanvas,
} from './utils/demoUtils';
import { FileUtils } from './utils/fileUtils';
// clang-format on
const resnetArchitectureName = 'MobileNetV1';
const avatarSvgs = {
'girl': girlSVG.default,
'boy': boySVG.default,
'abstract': abstractSVG.default,
'blathers': blathersSVG.default,
'tom-nook': tomNookSVG.default,
};
const sourceImages = {
'boy_doughnut': boy_doughnut.default,
'tie_with_beer': tie_with_beer.default,
'test_img': test_img.default,
'full_body': full_body.default,
'full_body_1': full_body_1.default,
'full_body_2': full_body_2.default,
};
let skeleton;
let illustration;
let canvasScope;
let posenet;
let facemesh;
const VIDEO_WIDTH = 513;
const VIDEO_HEIGHT = 513;
const CANVAS_WIDTH = 513;
const CANVAS_HEIGHT = 513;
const defaultQuantBytes = 2;
const defaultMultiplier = 1.0;
const defaultStride = 16;
const defaultInputResolution = 257;
const defaultMaxDetections = 1;
const defaultMinPartConfidence = 0.1;
const defaultMinPoseConfidence = 0.2;
const defaultNmsRadius = 20.0;
let predictedPoses;
let faceDetection;
let sourceImage;
/**
* Draws a pose if it passes a minimum confidence onto a canvas.
* Only the pose's keypoints that pass a minPartConfidence are drawn.
*/
function drawResults(image, canvas, faceDetection, poses) {
renderImageToCanvas(image, [VIDEO_WIDTH, VIDEO_HEIGHT], canvas);
const ctx = canvas.getContext('2d');
poses.forEach((pose) => {
if (pose.score >= defaultMinPoseConfidence) {
if (guiState.showKeypoints) {
drawKeypoints(pose.keypoints, defaultMinPartConfidence, ctx);
}
if (guiState.showSkeleton) {
drawSkeleton(pose.keypoints, defaultMinPartConfidence, ctx);
}
}
});
if (guiState.showKeypoints) {
faceDetection.forEach(face => {
Object.values(facePartName2Index).forEach(index => {
let p = face.scaledMesh[index];
drawPoint(ctx, p[1], p[0], 3, 'red');
});
});
}
}
async function loadImage(imagePath) {
const image = new Image();
const promise = new Promise((resolve, reject) => {
image.crossOrigin = '';
image.onload = () => {
resolve(image);
}
});
image.src = imagePath;
return promise;
}
function multiPersonCanvas() {
return document.querySelector('#multi canvas');
}
function getIllustrationCanvas() {
return document.querySelector('.illustration-canvas');
}
/**
* Draw the results from the multi-pose estimation on to a canvas
*/
function drawDetectionResults() {
const canvas = multiPersonCanvas();
drawResults(sourceImage, canvas, faceDetection, predictedPoses);
if (!predictedPoses || !predictedPoses.length || !illustration) {
return;
}
skeleton.reset();
canvasScope.project.clear();
if (faceDetection && faceDetection.length > 0) {
let face = Skeleton.toFaceFrame(faceDetection[0]);
illustration.updateSkeleton(predictedPoses[0], face);
} else {
illustration.updateSkeleton(predictedPoses[0], null);
}
illustration.draw(canvasScope, sourceImage.width, sourceImage.height);
if (guiState.showCurves) {
illustration.debugDraw(canvasScope);
}
if (guiState.showLabels) {
illustration.debugDrawLabel(canvasScope);
}
}
/**
* Loads an image, feeds it into posenet the posenet model, and
* calculates poses based on the model outputs
*/
async function testImageAndEstimatePoses() {
toggleLoadingUI(true);
setStatusText('Loading FaceMesh model...');
document.getElementById('results').style.display = 'none';
// Reload facemesh model to purge states from previous runs.
facemesh = await facemesh_module.load();
// Load an example image
setStatusText('Loading image...');
sourceImage = await loadImage(sourceImages[guiState.sourceImage]);
// Estimates poses
setStatusText('Predicting...');
predictedPoses = await posenet.estimatePoses(sourceImage, {
flipHorizontal: false,
decodingMethod: 'multi-person',
maxDetections: defaultMaxDetections,
scoreThreshold: defaultMinPartConfidence,
nmsRadius: defaultNmsRadius,
});
faceDetection = await facemesh.estimateFaces(sourceImage, false, false);
// Draw poses.
drawDetectionResults();
toggleLoadingUI(false);
document.getElementById('results').style.display = 'block';
}
let guiState = {
// Selected image
sourceImage: Object.keys(sourceImages)[0],
avatarSVG: Object.keys(avatarSvgs)[0],
// Detection debug
showKeypoints: true,
showSkeleton: true,
// Illustration debug
showCurves: false,
showLabels: false,
};
function setupGui() {
const gui = new dat.GUI();
const imageControls = gui.addFolder('Image');
imageControls.open();
gui.add(guiState, 'sourceImage', Object.keys(sourceImages)).onChange(() => testImageAndEstimatePoses());
gui.add(guiState, 'avatarSVG', Object.keys(avatarSvgs)).onChange(() => loadSVG(avatarSvgs[guiState.avatarSVG]));
const debugControls = gui.addFolder('Debug controls');
debugControls.open();
gui.add(guiState, 'showKeypoints').onChange(drawDetectionResults);
gui.add(guiState, 'showSkeleton').onChange(drawDetectionResults);
gui.add(guiState, 'showCurves').onChange(drawDetectionResults);
gui.add(guiState, 'showLabels').onChange(drawDetectionResults);
}
/**
* Kicks off the demo by loading the posenet model and estimating
* poses on a default image
*/
export async function bindPage() {
toggleLoadingUI(true);
canvasScope = paper.default;
let canvas = getIllustrationCanvas();
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT;
canvasScope.setup(canvas);
await tf.setBackend('webgl');
setStatusText('Loading PoseNet model...');
posenet = await posenet_module.load({
architecture: resnetArchitectureName,
outputStride: defaultStride,
inputResolution: defaultInputResolution,
multiplier: defaultMultiplier,
quantBytes: defaultQuantBytes
});
setupGui(posenet);
setStatusText('Loading SVG file...');
await loadSVG(Object.values(avatarSvgs)[0]);
}
window.onload = bindPage;
FileUtils.setDragDropHandler(loadSVG);
// Target is SVG string or path
async function loadSVG(target) {
let svgScope = await SVGUtils.importSVG(target);
skeleton = new Skeleton(svgScope);
illustration = new PoseIllustration(canvasScope);
illustration.bindSkeleton(skeleton, svgScope);
testImageAndEstimatePoses();
}