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sketch.js
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const Engine = Matter.Engine;
const Render = Matter.Render;
const World = Matter.World;
const Bodies = Matter.Bodies;
const Constraint = Matter.Constraint;
const Body = Matter.Body;
const Composites = Matter.Composites;
const Composite = Matter.Composite;
let engine;
let world;
var plank;
var ground;
var higherground;
var con;
var con2;
var rope;
var bubble,bubble_img;
function preload()
{
bubble_img = loadImage("bubble.png")
bg_img = loadImage('background.png');
food = loadImage('melon.png');
rabbit = loadImage('Rabbit-01.png');
blink = loadAnimation("blink_1.png","blink_2.png","blink_3.png");
eat = loadAnimation("eat_0.png" , "eat_1.png","eat_2.png","eat_3.png","eat_4.png");
sad = loadAnimation("sad_1.png","sad_2.png","sad_3.png");
star_img = loadImage('star.png');
blink.playing = true;
eat.playing = true;
sad.playing = true;
sad.looping= false;
eat.looping = false;
}
function setup() {
createCanvas(500,800);
frameRate(80);
engine = Engine.create();
world = engine.world;
var fruit_options = {
restitution: 0.8
}
ground =new Ground(250,height-10,width,20);
fruit = Bodies.circle(100,400,15,fruit_options);
World.add(world,fruit);
bubble = createSprite(290,460,20,20);
bubble.addImage(bubble_img);
bubble.scale = 0.1;
//bunny sprite
blink.frameDelay = 20;
eat.frameDelay = 20;
bunny = createSprite(270,100,100,100);
bunny.addImage(rabbit);
bunny.scale = 0.2;
higherground =new Ground(300,170,100,10);
bunny.addAnimation('blinking',blink);
bunny.addAnimation('eating',eat);
bunny.addAnimation('crying',sad);
bunny.changeAnimation('blinking');
rope = new Rope(4,{x:230,y:330});
rope2 = new Rope(4,{x:50,y:450});
con = new Link(rope,fruit);
con2 = new Link(rope2,fruit);
//btn 1
button = createImg('cut_btn.png');
button.position(200,320);
button.size(50,50);
button2 = createImg('cut_btn.png');
button2.position(30,420);
button2.size(50,50);
//button2.Clicked(drop);
//button2.mousePress(drop);
//button2.mouseClick(drop);
button2.mouseClicked(drop);
ellipseMode(RADIUS);
}
function draw()
{
background(51);
image(bg_img,0,0,width,height);
Engine.update(engine);
push();
imageMode(CENTER);
if(fruit!=null){
image(food,fruit.position.x,fruit.position.y,70,70);
}
pop();
ground.show();
higherground.show();
rope.show();
rope2.show();
if(collide(fruit,bunny,80)==true)
{
remove_rope();
bubble.visible = false;
World.remove(engine.world,fruit);
fruit = null;
//bunny.change('eating');
bunny.changeAnimation('eating');
//bunny.changeAnimation();
//bunny.Animation('eating');
}
if(collide(fruit,bubble,40) == true)
{
engine.world.gravity.y = -1;
bubble.position.x = fruit.position.x;
bubble.position.y = fruit.position.y;
}
drawSprites();
}
function drop()
{
rope2.break();
con2.dettach();
con2 = null;
}
function remove_rope()
{
rope.break();
con.dettach();
con = null;
}
function collide(body,sprite,x)
{
if(body!=null)
{
var d = dist(body.position.x,body.position.y,sprite.position.x,sprite.position.y);
if(d<=x)
{
return true;
}
else{
return false;
}
}
}