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input.go
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input.go
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package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
// * input manages almost every single input avaliable.
func (c *C4) input() {
logger.Debug().Println("input() called.")
// Music toggle
if rl.IsKeyPressed(rl.KeyM) {
musicPaused = !musicPaused
}
// Back to menu
if rl.IsKeyPressed(rl.KeyBackspace) {
c.resetBoard()
c.backToMenu()
}
// Fullscreen When Alt+Enter
if rl.IsKeyPressed(257) && (rl.IsKeyDown(342) || rl.IsKeyDown(346)) {
fullScreen()
}
// Process events
if rl.IsMouseButtonPressed(rl.MouseLeftButton) || rl.IsMouseButtonPressed(rl.MouseRightButton) || rl.IsKeyPressed(rl.KeyEnter) {
continuePressed = true
rl.PlaySound(sfxPop)
} else if !rl.IsMouseButtonPressed(rl.MouseLeftButton) || !rl.IsMouseButtonPressed(rl.MouseRightButton) || !rl.IsKeyPressed(rl.KeyEnter) {
continuePressed = false
}
// Checks to end game & for draws
if movesMade == 42 || gameWinner != 0 {
if rl.IsKeyDown(rl.KeyEnter) {
c.resetBoard()
}
}
// Switch turns & gameplay
if screenBoard && boardMade && gameWinner == 0 {
if !isOponentAI && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
c.makeMove()
} else if isOponentAI {
if c.turn == c.P2.ID {
c.aiMove()
} else if c.turn == c.P1.ID && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
c.makeMove()
}
}
}
// Debug
if rl.IsKeyPressed(rl.KeyF3) {
c.debugToggle()
}
}
// * Menus //
// Manages input per menu
func mainMenuInput() {
if rl.IsKeyPressed(rl.KeyDown) && mainMenuHover <= 1 {
mainMenuHover++
} else if rl.IsKeyPressed(rl.KeyUp) && mainMenuHover > 0 {
mainMenuHover--
}
}
func configMenuInput() {
if rl.IsKeyPressed(rl.KeyDown) && configMenuHover <= 2 {
configMenuHover++
} else if rl.IsKeyPressed(rl.KeyUp) && configMenuHover >= 0 {
configMenuHover--
}
}
func oponentMenuInput() {
if rl.IsKeyPressed(rl.KeyRight) && !oponentMenuHover {
oponentMenuHover = true
} else if rl.IsKeyPressed(rl.KeyLeft) && oponentMenuHover {
oponentMenuHover = false
}
}
// * End of Menus //