diff --git a/squad-server/log-parser/player-disconnected.js b/squad-server/log-parser/player-disconnected.js index e19ab68d..09976979 100644 --- a/squad-server/log-parser/player-disconnected.js +++ b/squad-server/log-parser/player-disconnected.js @@ -1,16 +1,16 @@ export default { regex: - /^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UChannel::Close: Sending CloseBunch\. ChIndex == [0-9]+\. Name: \[UChannel\] ChIndex: [0-9]+, Closing: [0-9]+ \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: SteamNetConnection_[0-9]+, Driver: GameNetDriver SteamNetDriver_[0-9]+, IsServer: YES, PC: ([^ ]+PlayerController_C_[0-9]+), Owner: [^ ]+PlayerController_C_[0-9]+/, onMatch: (args, logParser) => { + /^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UChannel::Close: Sending CloseBunch\. ChIndex == [0-9]+\. Name: \[UChannel\] ChIndex: [0-9]+, Closing: [0-9]+ \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: SteamNetConnection_[0-9]+, Driver: GameNetDriver SteamNetDriver_[0-9]+, IsServer: YES, PC: ([^ ]+PlayerController_C_[0-9]+), Owner: [^ ]+PlayerController_C_[0-9]+/, onMatch: (args, logParser) => { - const data = { - raw: args[0], - time: args[1], - chainID: args[2], - steamID: args[3], - playerController: args[4] - }; + const data = { + raw: args[0], + time: args[1], + chainID: args[2], + steamID: args[3], + playerController: args[4] + }; - logParser.eventStore.disconnected[data.steamID] = true; - logParser.emit('PLAYER_DISCONNECTED', data); - } + logParser.eventStore.disconnected[data.steamID] = true; + logParser.emit('PLAYER_DISCONNECTED', data); + } };