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有些蓝图代码联想无法通过【生成智能提示】生成,推测是因为UnluaIntelliSenseGenerator.cpp中的这个函数: bool FUnLuaIntelliSenseGenerator::IsBlueprint(const FAssetData& AssetData) { const FName AssetClass = AssetData.AssetClass; return AssetClass == UBlueprint::StaticClass()->GetFName() || AssetClass == UWidgetBlueprint::StaticClass()->GetFName(); } FAssetData的AssetClass已经失效了,也许改成AssetData.AssetClassPath.GetAssetName()可以解决。
bool FUnLuaIntelliSenseGenerator::IsBlueprint(const FAssetData& AssetData) { const FName AssetClass = AssetData.AssetClass; return AssetClass == UBlueprint::StaticClass()->GetFName() || AssetClass == UWidgetBlueprint::StaticClass()->GetFName(); }
The text was updated successfully, but these errors were encountered:
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有些蓝图代码联想无法通过【生成智能提示】生成,推测是因为UnluaIntelliSenseGenerator.cpp中的这个函数:
bool FUnLuaIntelliSenseGenerator::IsBlueprint(const FAssetData& AssetData) { const FName AssetClass = AssetData.AssetClass; return AssetClass == UBlueprint::StaticClass()->GetFName() || AssetClass == UWidgetBlueprint::StaticClass()->GetFName(); }
FAssetData的AssetClass已经失效了,也许改成AssetData.AssetClassPath.GetAssetName()可以解决。
The text was updated successfully, but these errors were encountered: