diff --git a/unity/Assets/core/upm/changelog-hans.md b/unity/Assets/core/upm/changelog-hans.md index 17c8bd968d..406fdf5ce1 100644 --- a/unity/Assets/core/upm/changelog-hans.md +++ b/unity/Assets/core/upm/changelog-hans.md @@ -20,6 +20,7 @@ you can get the english version change log at [Github Release](https://github.co 11. 优化:Node.js事件循环优化 #1093 #1279 12. 优化:屏蔽了DefaultMode StaticWrapper报的警告 13. 功能:添加`JSObject.Get(string)`,ExecuteModule也重构改为使用该Get接口 +14. 功能:添加了一种新的Filter用于过滤xil2cpp模式的结构体类型声明 ## [2.0.0-pre.4] - 2023-05-29 1. 修复:从JS往C#抛错时可能出现非法字符。 diff --git a/unity/Assets/core/upm/changelog.md b/unity/Assets/core/upm/changelog.md index 51060b0bbd..eeaaa1d51b 100644 --- a/unity/Assets/core/upm/changelog.md +++ b/unity/Assets/core/upm/changelog.md @@ -20,6 +20,7 @@ you can get the english version change log at [Github Release](https://github.co 11. Optimization: Improved Node.js event loop #1093 #1279. 12. Optimization: Suppressed warnings from DefaultMode's StaticWrapper. 13. Feature: Added `JSObject.Get(string)` and refactored ExecuteModule to use this Get interface. +13. Feature: Added Filter for xil2cpp valuetype declaration. ## [2.0.0-pre.4] - 2023-05-29 1. Fix: the Error message threw from JS to CS would have unexpected character.