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我看代码里单独对这个函数做了判断,请问是出于什么考虑?
The text was updated successfully, but these errors were encountered:
内部项目发现按之前的LoadingPhase,ts代码访问的模块可能还没初始化,于是修改为PostEngineInit: 6f1c6a1 改为PostEngineInit后,发shipping包的话,虚拟机启动前GameInstance.ReceiveInit已经执行了。
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我看代码里单独对这个函数做了判断,请问是出于什么考虑?
The text was updated successfully, but these errors were encountered: