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看unity文档提及webgl可以通过emscripten预先编译成.bc文件来导入 https://docs.unity3d.com/6000.0/Documentation/Manual/webgl-native-plugins-with-emscripten.html 相比c源码放到unity plugin目录下,直接放.bc 感觉方便维护一些 我对这部分的编译不了解,想问下可以实现xlua编译成 .bc 文件放到unity plugin目录来用么?
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默认也是一个c文件编译成一个bc文件,放一堆bc文件和放一堆c文件有区别吗?
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谢谢,我理解错了。我原本理解的是能类似生成dll文件那样,把所有c文件编译成一个完整bc。
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看unity文档提及webgl可以通过emscripten预先编译成.bc文件来导入
https://docs.unity3d.com/6000.0/Documentation/Manual/webgl-native-plugins-with-emscripten.html
相比c源码放到unity plugin目录下,直接放.bc 感觉方便维护一些
我对这部分的编译不了解,想问下可以实现xlua编译成 .bc 文件放到unity plugin目录来用么?
The text was updated successfully, but these errors were encountered: